DICE PACKS BUNDLE
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  1. #171
    Mortar's Avatar
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    Quote Originally Posted by dulux-oz View Post
    NATO Mils - that seems to be the standard used by most of the world's militaries

    And for those that need/want the definition (as I remember it from my military days): 1 mil is the angle subtended by 1 metre at a distance of 1 kilometre (yes, there are 6400 in a circle)
    Fantastic tool for measuring/judging distance if you know the size of an object, and mils are way more accurate than degrees for shooting bearings/azimuths...17.78mils to a degree.

    MW...awesome work sorting out all the issues we create for you Haven't found anything else with the SW rules set under 3.2.0 yet.
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  2. #172
    That's cool Moon, I figured it might be something to do with memory, but thought I'd at least throw it out there for completeness' sake.

    In another note, I am aware this quite possibly is intentional, but if my players are rolling using FG, and I have my manual rolling on, any rol they make in the tower comes up on my manual rolling window. If this is accidental, there ya go. If it's intentional, what is the reasoning behind it?
    In my thinking about this since last night's discovery and now, I was wondering about having a button on the manual roll window that would allow you to bypass the manual roll and let it go through with a RNG roll like normal? This was thought about since sometimes you want to manually roll certain rolls and not others (tables, and roll on tables spring to mind for me personally) and rather than having to go into options before a roll (especially for players rolling in the tower) and click the option on and off repeatedly, you could select an RNG option.
    I think that came out clearly, but if I am doing a confusing job of explaining, let me know. It's a suggestion tacked onto the end of what I considered strange behaviour between the manual rolling and the dice tower.

  3. #173

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    In the continueing saga of the Mutants and Masterminds ruleset...

    Now that tabs are back, they are not working properly. When I started up my campaign and made new tabs for my various story elements. It turns out, that when I moved them to a new tab, it made a duplicate of the original. The supposedly moved object, was still in the first / main tab. That persisted between reloading of the campaign. Not sure what exactly is going on, but it is not working as intended.

    Maybe the "copy" is a link.. I dunno.

    Vires Animi

  4. #174
    Lots of Modules and Data (spite)

    Doug and I actually have been going back and forth constantly about the large data set issue since your post. We knew that it was a risk with moving to a master index approach, but the functionality was just too good once it was prototyped. After quite a bit of optimization, we got it to the point it was workable. However, the debate is the fact that the content keeps coming out. So, we are debating about slipping v3.2.0 after Gencon to implement a slightly different model where results are paged in 20-100 at a time, similar to a web store. We're thinking that should improve the performance quite a bit, but there is still some question, since the filtering/sorting still needs to be handled by the ruleset. I was sort of hoping the current approach would hold up for now, but it's borderline for the reason you mentioned.

    Dice Tower Rolls (spite)
    To tell you the truth, I didn't think about dice tower rolls much in conjunction with the manual roll option. So, I consider it "unspecified" behavior.

    Let me think about it a bit, but I think I'm going to lean towards the dice tower always bypassing manual rolls for now.

    Links and Tabs (viresanimi)
    Let me take a look at this again. I thought I checked that, but I have been working on a lot of different things.

    Thanks,
    JPG

  5. #175
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    Quote Originally Posted by Moon Wizard View Post
    Lots of Modules and Data (spite)

    Doug and I actually have been going back and forth constantly about the large data set issue since your post. We knew that it was a risk with moving to a master index approach, but the functionality was just too good once it was prototyped. After quite a bit of optimization, we got it to the point it was workable. However, the debate is the fact that the content keeps coming out. So, we are debating about slipping v3.2.0 after Gencon to implement a slightly different model where results are paged in 20-100 at a time, similar to a web store. We're thinking that should improve the performance quite a bit, but there is still some question, since the filtering/sorting still needs to be handled by the ruleset. I was sort of hoping the current approach would hold up for now, but it's borderline for the reason you mentioned.
    In regards to the large data sets and lots of modules open... I connect to a lot of peoples computers to help them setup bits and pieces. I see a lot of GMs have the SRD and Basic and Licensed core books all open. Massive duplication and completely unnecessary. I also see 2 or 4 or more Adventure modules open. If you are running PotA why is CoS open? Not to mention how many of them have over shared this stuff to players - both sharing duplicate combinations of Basic/SRD/Licensed and sharing Adventure modules.

    Is there too much data if you are using a realistic data set? Admittedly I dont have additional resources of Monsters and NPCs which will be coming, but GMs not selecting the unused stuff would go a long way to making the whole platform run more smoothly....

    Just my 2c...!

  6. #176
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    Quote Originally Posted by damned View Post
    In regards to the large data sets and lots of modules open... I connect to a lot of peoples computers to help them setup bits and pieces. I see a lot of GMs have the SRD and Basic and Licensed core books all open. Massive duplication and completely unnecessary. I also see 2 or 4 or more Adventure modules open. If you are running PotA why is CoS open? Not to mention how many of them have over shared this stuff to players - both sharing duplicate combinations of Basic/SRD/Licensed and sharing Adventure modules.

    Is there too much data if you are using a realistic data set? Admittedly I dont have additional resources of Monsters and NPCs which will be coming, but GMs not selecting the unused stuff would go a long way to making the whole platform run more smoothly....

    Just my 2c...!
    Spurred by this, and probably only something that would help with 5E, but would it be worth setting up a "priority" type system for references? i.e. if the PHB is open, then the SRD and Basic Rules are ignored if opened?

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  7. #177
    Quote Originally Posted by Moon Wizard View Post
    Lots of Modules and Data (spite)

    Doug and I actually have been going back and forth constantly about the large data set issue since your post. We knew that it was a risk with moving to a master index approach, but the functionality was just too good once it was prototyped. After quite a bit of optimization, we got it to the point it was workable. However, the debate is the fact that the content keeps coming out. So, we are debating about slipping v3.2.0 after Gencon to implement a slightly different model where results are paged in 20-100 at a time, similar to a web store. We're thinking that should improve the performance quite a bit, but there is still some question, since the filtering/sorting still needs to be handled by the ruleset. I was sort of hoping the current approach would hold up for now, but it's borderline for the reason you mentioned.

    Dice Tower Rolls (spite)
    To tell you the truth, I didn't think about dice tower rolls much in conjunction with the manual roll option. So, I consider it "unspecified" behavior.

    Let me think about it a bit, but I think I'm going to lean towards the dice tower always bypassing manual rolls for now.

    Links and Tabs (viresanimi)
    Let me take a look at this again. I thought I checked that, but I have been working on a lot of different things.

    Thanks,
    JPG
    If no button to bypass is implemented, that would definitely be the best option

  8. #178
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    Quote Originally Posted by LordEntrails View Post
    Spurred by this, and probably only something that would help with 5E, but would it be worth setting up a "priority" type system for references? i.e. if the PHB is open, then the SRD and Basic Rules are ignored if opened?
    There could then be issues if players built their PCs with links from the SRD or Basic Rules modules, these modules need to be shared/opened so that the players can access any linked info.
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  9. #179
    Updates

    • [CoreRPG+] Dice tower rolls will bypass the manual roll option.
    • When using a category tab control, all records were displaying in the unnamed category. Fixed.
    • Chat entries dragged onto windows overlaying chat window were also echoing drag to chat. Fixed.
    • [CoreRPG+] The TOWER tag was not being added to dice tower rolls. Fixed.


    JPG

  10. #180
    Quote Originally Posted by Moon Wizard View Post
    Chat entries dragged onto windows overlaying chat window were also echoing drag to chat. Fixed.
    Much obliged. Now my players can't see what the random encounters I rolled are. *too lazy to move note off of chat window*
    I never claimed to be sane. Besides, it's more fun this way.

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