Thread: Test Release v3.2.0
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July 15th, 2016, 21:00 #171
Fantastic tool for measuring/judging distance if you know the size of an object, and mils are way more accurate than degrees for shooting bearings/azimuths...17.78mils to a degree.
MW...awesome work sorting out all the issues we create for you
Haven't found anything else with the SW rules set under 3.2.0 yet.
Ultimate License Holder
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July 16th, 2016, 02:41 #172
That's cool Moon, I figured it might be something to do with memory, but thought I'd at least throw it out there for completeness' sake.
In another note, I am aware this quite possibly is intentional, but if my players are rolling using FG, and I have my manual rolling on, any rol they make in the tower comes up on my manual rolling window. If this is accidental, there ya go. If it's intentional, what is the reasoning behind it?
In my thinking about this since last night's discovery and now, I was wondering about having a button on the manual roll window that would allow you to bypass the manual roll and let it go through with a RNG roll like normal? This was thought about since sometimes you want to manually roll certain rolls and not others (tables, and roll on tables spring to mind for me personally) and rather than having to go into options before a roll (especially for players rolling in the tower) and click the option on and off repeatedly, you could select an RNG option.
I think that came out clearly, but if I am doing a confusing job of explaining, let me know. It's a suggestion tacked onto the end of what I considered strange behaviour between the manual rolling and the dice tower.Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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July 16th, 2016, 03:17 #173Grand Patriarch
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In the continueing saga of the Mutants and Masterminds ruleset...
Now that tabs are back, they are not working properly. When I started up my campaign and made new tabs for my various story elements. It turns out, that when I moved them to a new tab, it made a duplicate of the original. The supposedly moved object, was still in the first / main tab. That persisted between reloading of the campaign. Not sure what exactly is going on, but it is not working as intended.
Maybe the "copy" is a link.. I dunno.
Vires Animi
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July 16th, 2016, 04:31 #174SmiteWorks
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Lots of Modules and Data (spite)
Doug and I actually have been going back and forth constantly about the large data set issue since your post. We knew that it was a risk with moving to a master index approach, but the functionality was just too good once it was prototyped. After quite a bit of optimization, we got it to the point it was workable. However, the debate is the fact that the content keeps coming out. So, we are debating about slipping v3.2.0 after Gencon to implement a slightly different model where results are paged in 20-100 at a time, similar to a web store. We're thinking that should improve the performance quite a bit, but there is still some question, since the filtering/sorting still needs to be handled by the ruleset. I was sort of hoping the current approach would hold up for now, but it's borderline for the reason you mentioned.
Dice Tower Rolls (spite)
To tell you the truth, I didn't think about dice tower rolls much in conjunction with the manual roll option. So, I consider it "unspecified" behavior.
Let me think about it a bit, but I think I'm going to lean towards the dice tower always bypassing manual rolls for now.
Links and Tabs (viresanimi)
Let me take a look at this again. I thought I checked that, but I have been working on a lot of different things.
Thanks,
JPG
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July 16th, 2016, 05:03 #175
In regards to the large data sets and lots of modules open... I connect to a lot of peoples computers to help them setup bits and pieces. I see a lot of GMs have the SRD and Basic and Licensed core books all open. Massive duplication and completely unnecessary. I also see 2 or 4 or more Adventure modules open. If you are running PotA why is CoS open? Not to mention how many of them have over shared this stuff to players - both sharing duplicate combinations of Basic/SRD/Licensed and sharing Adventure modules.
Is there too much data if you are using a realistic data set? Admittedly I dont have additional resources of Monsters and NPCs which will be coming, but GMs not selecting the unused stuff would go a long way to making the whole platform run more smoothly....
Just my 2c...!
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July 16th, 2016, 05:19 #176
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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July 16th, 2016, 07:12 #177Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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July 16th, 2016, 16:51 #178FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 16th, 2016, 18:48 #179SmiteWorks
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Updates
- [CoreRPG+] Dice tower rolls will bypass the manual roll option.
- When using a category tab control, all records were displaying in the unnamed category. Fixed.
- Chat entries dragged onto windows overlaying chat window were also echoing drag to chat. Fixed.
- [CoreRPG+] The TOWER tag was not being added to dice tower rolls. Fixed.
JPG
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July 16th, 2016, 22:35 #180
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