DICE PACKS BUNDLE
Page 10 of 61 First ... 8 9 10 11 12 20 60 ... Last
  1. #91
    Yeah, the longer switch back to live is a result of an improved updater process for the new version, which cleans up the old version.

    There's no way to install both the live and the beta version.

    Regards,
    JPG

  2. #92
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Quote Originally Posted by callahan09 View Post
    Out of curiosity, is it possible to have both the live and test version installed at once at separate locations on the same machine, so that I don't have to keep switching back & forth (it takes a pretty long time to make the switch and it redownloads all the modules, etc)?
    No its not. The pathing is written into the registry and so it can only point to one location.
    Why are you running 3.2.0? Generally you only run it at this time if you are developing extensions or rulesets or you are bug testing

  3. #93
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Quote Originally Posted by Zacchaeus View Post
    What is going on with this thread; I can't see past post #90 and I know there are posts beyond #90
    I can see 91, 92 and 93... and in a moment I think I will be able to see 94!

  4. #94
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Holy dooly!
    Im not sure I like this...
    Ive just loaded up 3.2.0 to start testing MoreCore (yes - its almost bloody ready) and (aprt from getting some more sidebar graphic made) - is there a way to modify the sidebar layout so as not to take up 30% of a default screen? Its not so bad 1920x1080 but even then if I load one or two more of Dulux_Ozs extensions Ill be back to 3 columns...

    Attachment 14582

    Additionally there is a new sidebar background element called shortcuts

    Code:
    	<framedef name="shortcuts">
    		<bitmap file="graphics/frames/desktop.png" />
    		<left rect="450,0,25,144" />
    		<middle rect="475,0,50,144" />
    		<right rect="525,0,25,144" />
    	</framedef>
    Ill need to play with this one.

  5. #95
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    It looks like you can remove the sidebar by redefining the image and leaving the name blank...

    Code:
    	<framedef name="shortcuts">
    		<bitmap file="" />
    	</framedef>

  6. #96
    You can also NOT have the large sidebar buttons "turned on" as well - then the sidebar stays its "one large button wide" size

    I've already gotten into the habit of turning off those buttons I don't need/use a lot, and accessing the functionality via the Library Window (although, I must admit, I did prefer the system I had in place pre-v3.2 where the sidebar and the large sizebar buttons would size dynamically down to the width of a small sidebar button before adding a new colum)
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #97
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    So... Dulux... Ive sorted this out now - the new code is quite different and half my big icons were duplicated and going to the old (no longer present) window definitions. Now I need to work out how they are different so I can redefine my new window list....

  8. #98
    Yeah, it was a PITA working that out - so here's how you do it:

    Its all done via an array, which is described in the new data_library.lua file in Core. We don't use the old way of getting a large sidebar button displayed anymore, but the new data_library.lua files does it all - provided you enter the correct entries into the array

    So go to it
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #99
    Blackfoot's Avatar
    Join Date
    Oct 2010
    Location
    New Jersey, USA
    Posts
    4,089
    Blog Entries
    4
    Quote Originally Posted by damned View Post
    Holy dooly!
    Im not sure I like this...
    Ive just loaded up 3.2.0 to start testing MoreCore (yes - its almost bloody ready) and (aprt from getting some more sidebar graphic made) - is there a way to modify the sidebar layout so as not to take up 30% of a default screen? Its not so bad 1920x1080 but even then if I load one or two more of Dulux_Ozs extensions Ill be back to 3 columns...
    ...
    Ill need to play with this one.
    I kinda freaked out when I saw this redesign as well. I had just finished new graphics for all my sidebar windows. Oof. I'm inclined to move at least some of these back to being small icons in order to improve the situation... and removing or replacing the 'sidebar' graphic is going to be essential... although that was previously designed as part of 'desktop' no??... so that shouldn't be a big deal to rearrange.
    Standard License Operator - You must have a License to play in my games.
    Interested in Custom Character Portraits and Tokens? Contact me.

  10. #100
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Quote Originally Posted by Blackfoot View Post
    I kinda freaked out when I saw this redesign as well. I had just finished new graphics for all my sidebar windows. Oof. I'm inclined to move at least some of these back to being small icons in order to improve the situation... and removing or replacing the 'sidebar' graphic is going to be essential... although that was previously designed as part of 'desktop' no??... so that shouldn't be a big deal to rearrange.
    Turns out the sidebar was pretty easy...
    Im really struggling with the new windowclass definitions... I had so much trouble wrapping my poor little head around them in the current layout...

Page 10 of 61 First ... 8 9 10 11 12 20 60 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in