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  1. #81
    Updates

    • [PFRPG/3.5E] Added Type filter to campaign Items list.
    • [5E] Unable to interact with some features on PC Actions tab, and display groups incorrect. Fixed.


    JPG

  2. #82

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    632
    In CoreRPG, the party sheet shows the host version for both client and host.

    Scripts Data_Desktop
    ["client"] =
    {
    {
    icon="button_partysheet",
    icon_down="button_partysheet_down",
    tooltipres="sidebar_tooltip_ps",
    class="partysheet_host", <------ to "partysheet_client"
    path="partysheet",

  3. #83

  4. #84

    Join Date
    May 2014
    Location
    Sydney, Australia
    Posts
    794
    Quote Originally Posted by Moon Wizard View Post
    I think it's better to hard code a limited set of languages (<50) that reflect the most common usage for CoC, and let GMs add additional languages to their campaign (similar to how I would suggest people add campaign specific languages for any D&D campaign).

    What do you think about these as the default?
    * Current: English, German, French, Italian, Spanish, Portuguese, Russian, Swahili, Arabic, Greek, Chinese, Japanese, Korean
    * Ancient: Latin, Egyptian, Hebrew
    * Special: Unknown (see below)

    Does it make sense to specify any of the special languages, given that the players will rarely speak them? Or just add an Unknown option to let the GM speak in any unknown language?

    That makes 16 plus a generic "Unknown" language, which makes it a manageable default size list.

    If adventurous, we could add extensions to add additional languages for specific settings as needed. But, I figure that's a future endeavor.

    Thanks,
    JPG
    Okay, I can go with that.

  5. #85
    Updates

    • [CoreRPG+] Party sheet showing GM version on player client. Fixed.
    • [CoreRPG+] Script error if reference list title missing in certain older modules. Fixed.
    • [SW] Deadlands extension updated to resolve script errors.


    JPG

  6. #86
    Updates

    • [CoreRPG+] Party sheet showing GM version on player client. Fixed.
    • [CoreRPG+] Script error if reference list title missing in certain older modules. Fixed.
    • [SW] Deadlands extension updated to resolve script errors.


    JPG

  7. #87
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,630
    Ammo isn't counted off when an f-key is used for the attack roll. This is apparent in 3.1.7 - see here
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #88
    Hot keys are roll snapshots and are completely unlinked from the original source record. It would be a new feature to link the rolls. It's actually on my internal list, but not scheduled. Also, it would need to be done for each ruleset.

    Regards,
    JPG

  9. #89
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,630
    Jolly good. I'm sure you answered the same question some months ago but I couldn't find it. Cheers MW.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #90
    Out of curiosity, is it possible to have both the live and test version installed at once at separate locations on the same machine, so that I don't have to keep switching back & forth (it takes a pretty long time to make the switch and it redownloads all the modules, etc)?

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