Thread: Test Release v3.2.0
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June 29th, 2016, 00:57 #81SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
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- 23,301
Updates
- [PFRPG/3.5E] Added Type filter to campaign Items list.
- [5E] Unable to interact with some features on PC Actions tab, and display groups incorrect. Fixed.
JPG
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June 29th, 2016, 07:55 #82High Patriarch
- Join Date
- Apr 2009
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- Fullerton, CA.
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- 632
In CoreRPG, the party sheet shows the host version for both client and host.
Scripts Data_Desktop
["client"] =
{
{
icon="button_partysheet",
icon_down="button_partysheet_down",
tooltipres="sidebar_tooltip_ps",
class="partysheet_host", <------ to "partysheet_client"
path="partysheet",
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June 29th, 2016, 07:58 #83
https://www.fantasygrounds.com/forum...l=1#post274477
This has been noticed and fixed. Im not sure if its been pushed yet or not though.
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June 29th, 2016, 09:54 #84Grand Patriarch
- Join Date
- May 2014
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- Sydney, Australia
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- 794
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June 30th, 2016, 00:21 #85SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,301
Updates
- [CoreRPG+] Party sheet showing GM version on player client. Fixed.
- [CoreRPG+] Script error if reference list title missing in certain older modules. Fixed.
- [SW] Deadlands extension updated to resolve script errors.
JPG
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June 30th, 2016, 00:21 #86SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,301
Updates
- [CoreRPG+] Party sheet showing GM version on player client. Fixed.
- [CoreRPG+] Script error if reference list title missing in certain older modules. Fixed.
- [SW] Deadlands extension updated to resolve script errors.
JPG
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July 1st, 2016, 17:51 #87
Ammo isn't counted off when an f-key is used for the attack roll. This is apparent in 3.1.7 - see here
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 1st, 2016, 21:11 #88SmiteWorks
Supreme Deity
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- Mar 2007
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- 23,301
Hot keys are roll snapshots and are completely unlinked from the original source record. It would be a new feature to link the rolls. It's actually on my internal list, but not scheduled. Also, it would need to be done for each ruleset.
Regards,
JPG
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July 1st, 2016, 21:34 #89
Jolly good. I'm sure you answered the same question some months ago but I couldn't find it. Cheers MW.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 2nd, 2016, 19:12 #90
Out of curiosity, is it possible to have both the live and test version installed at once at separate locations on the same machine, so that I don't have to keep switching back & forth (it takes a pretty long time to make the switch and it redownloads all the modules, etc)?
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