Thread: Test Release v3.2.0
-
July 2nd, 2016, 19:28 #91SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,282
Yeah, the longer switch back to live is a result of an improved updater process for the new version, which cleans up the old version.
There's no way to install both the live and the beta version.
Regards,
JPG
-
July 3rd, 2016, 03:05 #92
-
July 3rd, 2016, 09:38 #93
-
July 3rd, 2016, 09:44 #94
Holy dooly!
Im not sure I like this...
Ive just loaded up 3.2.0 to start testing MoreCore (yes - its almost bloody ready) and (aprt from getting some more sidebar graphic made) - is there a way to modify the sidebar layout so as not to take up 30% of a default screen? Its not so bad 1920x1080 but even then if I load one or two more of Dulux_Ozs extensions Ill be back to 3 columns...
Attachment 14582
Additionally there is a new sidebar background element called shortcuts
Ill need to play with this one.Code:<framedef name="shortcuts"> <bitmap file="graphics/frames/desktop.png" /> <left rect="450,0,25,144" /> <middle rect="475,0,50,144" /> <right rect="525,0,25,144" /> </framedef>
Last edited by damned; July 3rd, 2016 at 09:53.
-
July 3rd, 2016, 09:58 #95
It looks like you can remove the sidebar by redefining the image and leaving the name blank...
Code:<framedef name="shortcuts"> <bitmap file="" /> </framedef>
-
July 3rd, 2016, 11:29 #96
You can also NOT have the large sidebar buttons "turned on" as well - then the sidebar stays its "one large button wide" size
I've already gotten into the habit of turning off those buttons I don't need/use a lot, and accessing the functionality via the Library Window (although, I must admit, I did prefer the system I had in place pre-v3.2 where the sidebar and the large sizebar buttons would size dynamically down to the width of a small sidebar button before adding a new colum)Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
-
July 3rd, 2016, 13:35 #97
So... Dulux... Ive sorted this out now - the new code is quite different and half my big icons were duplicated and going to the old (no longer present) window definitions. Now I need to work out how they are different so I can redefine my new window list....
-
July 3rd, 2016, 13:53 #98
Yeah, it was a PITA working that out - so here's how you do it:
Its all done via an array, which is described in the new data_library.lua file in Core. We don't use the old way of getting a large sidebar button displayed anymore, but the new data_library.lua files does it all - provided you enter the correct entries into the array
So go to it
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
-
July 3rd, 2016, 14:14 #99
I kinda freaked out when I saw this redesign as well. I had just finished new graphics for all my sidebar windows. Oof. I'm inclined to move at least some of these back to being small icons in order to improve the situation... and removing or replacing the 'sidebar' graphic is going to be essential... although that was previously designed as part of 'desktop' no??... so that shouldn't be a big deal to rearrange.
Standard License Operator - You must have a License to play in my games.
Interested in Custom Character Portraits and Tokens? Contact me.
-
July 3rd, 2016, 14:23 #100
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)

Reply With Quote


Bookmarks