View Poll Results: How should Autosounds Trigger?
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Thread: DOE: Sound Extension
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June 22nd, 2016, 05:10 #121
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You can setup custom sound mixes in Syrinscape; I spend a bit of time before each session putting together a few mixes for background sounds based on what I think will come up during the game. Once you have the sound mix setup, then you can copy it into a sound link using this extension.
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June 22nd, 2016, 05:19 #122
I'm confused by this statement. Semi-random ambient sound is exactly what Syrinscape does.
The DOE Sound Extension allows you to put links to specific Syrinscape soundscapes within FG so that you can quickly and easily trigger the desired soundscape within Syrinscape without having to switch to the Syrinscape app and find the correct sound.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 22nd, 2016, 06:51 #123
It does - it learns about all Extensions and Rulesets Triggers as they occur. That way the Extension author doesn't have to be constantly scouring other people's Extensions and Ruleset for Triggers and then having to add them in to the DOESound.
You see, I've thought of (practically) everything - I might not have coded it in, but I have thought about itDulux-Oz
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June 22nd, 2016, 20:59 #124
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June 22nd, 2016, 22:33 #125
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"as they occur" is the problem for me though, since it means I don't know what is and isn't supported until I do a bunch of mock gameplay and hope it catches it. After 10 minutes of mock combat trying to get some crits, I came to the conclusion that Hit and Crit don't have separate triggers. In retrospect, I could have made an npc with a crit range of 1-20, but hindsight, eh?
Sorry, I worded that poorly. I am happy with Syrinscape's ambient sound system. I just have no intention of paying for packs just to get single sounds for an ambient mix, or paying a monthly subscription just to have access to the sound creator to use the assets made by the professional sound designer in my group.DMing since 2005. Ultimate License holder (You can play without a license!)
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June 22nd, 2016, 23:44 #126
I'm getting similar errors, running 5E HotDQ last night ad when my players took an action I got (I believe) the same error, I can't duplicate it right now, so maybe you got it tweaked,
Extensions I'm running are :
Alternate Wound Colors
Targeting Enhancement3.1.0
5E and core rulesets3.1.7
Remove effect tag 1.1.4
Big Fonts
DOE Base 1.2
Alternate Color Gizmo 2.1
DOE Sound Extension 1.0
Not sure if this helps any or not, just thought I'd give you some more feedback to help find what it isNo matter where you go, there you are !!
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June 23rd, 2016, 03:28 #127
You should NOT be running the Alternate Colour Gizmo - its been depreciated and it DOES NOT WORK with the current versions of the DOEBase (its part of the DOEBase anyway) - you don't need to run it and it'll cause problems if you do
Also, see Post #114Dulux-Oz
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...And it was Delicious!
Alpha-Geek
ICT Professional
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NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
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June 23rd, 2016, 04:30 #128
Thank You Dulux-Oz
I figured it was something on my part, post #114 was why I let you know what I was running. I'll try it out tomorrow and see if that helps, as always you're a wealth of information for us mortals !No matter where you go, there you are !!
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June 23rd, 2016, 04:57 #129
If you still have problems please let me know - I do want people to be able to use my Extensions without hassel
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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June 23rd, 2016, 05:14 #130
There are various apps out there that allow you to put mixes together based off sound assets you already own. I still use Softrope - it's been around for a while and isn't being actively developed, but it does what I want it to (puts multiple sounds together into a mix, save the mixes and launch a specific mix easily) and is free: https://softrope.net/ Unfortunately, I don't think there is a way to integrate this into a link in the DOE Sound functionality.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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