Thread: DOE: Locations Extension
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July 24th, 2014, 17:39 #61
Of course I know - obviously I need to work on my sarcasm generator

Yeah, way too complex for a flat DB structure like XML - I use Firebird RDMS (open source, small footprint and waaaaayyy better than MS-SQL or MY-SQL) and good old dBase (the modern version) for the Front-end for a lot of my DB stuff - I was actually working on a RDMS character generator of 3.5DnD when I stumbled across FG - I would have never used XML for the DB structure of something like this but I'm glad SW got it to work.
Do you still have the demographic data? I wouldn't mind getting a copy of it if you do.
CheersDulux-Oz
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July 24th, 2014, 18:08 #62
I just used the info from this site, which seems to provides a good ground work to start from: https://www222.pair.com/sjohn/blueroom/demog.htm
There is a PDF at DriveThruRPG that is much, much more comprehensive, called the "A Magical Medieval Society: Western Europe". It provides tons of great info, and you can even download a free subset of the book here: https://rpg.drivethrustuff.com/produ...ety-City-Guide
I have a much more detailed list of occupations than are listed in either of the above sources, which I'm happy to share with you if you like.
Hope those provide some useful info for you!Last edited by dr_venture; July 24th, 2014 at 18:09. Reason: Corrected publication name
"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
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July 24th, 2014, 23:29 #63
Wow, this extension is really getting fancier! Great work! I will definitely use this in my SW Army of Darkness game to record all demonic places
EDIT: comments about exporting were unnecesaryLast edited by Ikael; July 24th, 2014 at 23:32.
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July 25th, 2014, 02:29 #64
FireBird vs any other DB will depend very much on its purpose and the size of the DB and the performance required and other things.
As to using XML for FG - it is probably a way better solution in terms of its ease of install - image having to support users issues with installing SQLExpress or SQLEmbedded.
And add Mac support via WINE into that equation.
For all its limitations - the XML storage is very portable and simple to install.
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July 25th, 2014, 04:57 #65
Oh, I agree. For the size of DBs FG has to handle and for all of the support and other points you raised, a flat file structure (like XML) is the best way to go. My point was, as a (former) DBA my first inclination wasn't for a flat file structure but for a RDMS, and of the available RDMS's out there my first choice is almost always FireBird - but I'm glad that SW has gotten FG working with XML (I don't think I could have) - I'm just miss having the relational functions a RDMS has: I had to write all the relational code for the Locations DB Extension by hand, and I haven't had to do that in a long, looonnngg time (and now my brain hurts
).
Dulux-Oz
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July 25th, 2014, 07:21 #66
This is as far as I got -- the town name links went to town detail pages with info on the shops there, owners names & deets, etc. All the data there (other than the county's size in sq. miles and over-all population density) is 100% calculated or random (as evidenced by some of the less than graceful place names from my faux English city/town name generator). I suppose I could get it running fully again, add the new data fields from your extension, and just export the data into your extension's FG format, insert it into the campaign db file...
"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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July 25th, 2014, 07:31 #67
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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July 25th, 2014, 08:17 #68
this is a screenshot from dr_ventures previous world builder...
see post above
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July 25th, 2014, 10:10 #69
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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July 25th, 2014, 15:58 #70"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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