Thread: DOE: Locations Extension
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July 24th, 2014, 13:02 #51
i just going to come right out and say it.
WOW!
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July 24th, 2014, 13:12 #52
Dulux-Oz
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...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
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LinkedIn Profile: www.linkedin.com/in/mjblack
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July 24th, 2014, 13:22 #53
this kinda wow...
Attachment 7117
but bigger... much bigger!
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July 24th, 2014, 13:31 #54
Awesome job duluz-oz!
Now to go play around...
Resire
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July 24th, 2014, 13:38 #55
Listen Guys, its Confession Time
While I tested v2 quite extensively I am sure there are some combinations of Linkages, etc, that I missed during testing - in other words, there may be more bugs hidden in the Extension.
If you do find one, please let me know so I can fix it - thanks.
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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July 24th, 2014, 13:42 #56
Fantastic work! I have been looking for a campaign organisational tool with this kind of scope - great stuff. I'll test it for bugs. Just a spelling 'bug' for now - the terrain type should be 'plains' rather than 'planes'. Now to some more thorough testing. Cheers...
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July 24th, 2014, 13:56 #57
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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July 24th, 2014, 16:10 #58
You're the perfect combination of ambition and obsessive-compulsive disorder, and we love you for it (I would never make it as a greetings card writer). Jeez, dude...do you ever eat or sleep or got to the bathroom... or do anything other than code this extension? That is a crazy amount of work. Thanks man!!!
Now, I'd really like all records to import, export, and self-fill, please
"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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July 24th, 2014, 16:53 #59
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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July 24th, 2014, 17:17 #60
You do know I was joking, right? And I really don't want those things...
I actually programmed a web page a couple years back to use that Medieval demographic info on countries to generate all the cities, towns, hamlets, etc., with all the businesses (and the like: temples, etc.) and the proprietors. I just the generated the owners, their families, and some apprentices -- I didn't even create all the citizens, farms, etc. I quickly started creating XML files that were so bloated that they were problematic to deal with.... and I was generating pretty concise XML compared with FG.
It was a really fun experiment, but just way too unwieldy to actually use with XML. You have to use a proper database, which gets into a whole other ball of wax that I didn't want to get mired in."A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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