Thread: damage type list for 5E
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January 8th, 2022, 21:22 #1
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damage type list for 5E
Unfortunately after 3 hours of google and thread searching, there seems to be a disturbing lack of documentation I can find on damage types for dnd 5e that can be applied as an immunity, resistance or vulnerability.
I've found something like "RESIST: bludgeoning, piercing, slashing" works fine (when you remove quotes), but finding a complete list of accepted damage types has been a quest all its own... and the wiki about effects and applying them lacks anything appearing to be a complete list.
Could someone provide a list of known damage types OR point me in the direction of said list hiding somewhere please? I'd sincerely appreciate it!
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January 8th, 2022, 21:48 #2
At the bottom of this part of the effects Wiki. https://fantasygroundsunity.atlassia...tion#Modifiers
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 9th, 2022, 02:05 #3
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I think i found them, thank you for that information!
Damage related: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, thunder, adamantine, cold-forged iron, magic, silver, critical, bludgeoning, piercing, slashing
Conditions: charmed, frightened, paralyzed, poisoned, sleep, stunned, blinded, deafened
Syntax For Immunities:
IMMUNE: acid, cold
Syntax For Resistance:
RESIST: bludgeoning, piercing, slashing
Syntax for weapon crit ranges
Add "crit range 19" to the weapon's properties (without quotes) / Example: two-handed, crit range 16
Syntax for weapon damage types
Add the damage type to the weapon's properties. (Ex: radiant, thunder, magic)Last edited by Artimos; December 2nd, 2023 at 09:01.
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January 17th, 2022, 18:59 #4
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Are there any extensions that add the other types for specific settings/ situations: byeshk from eberron works same as silver but against aberrations, cold-iron vs fey, and I remember something is vulnerable to gold but I never remember what.
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January 17th, 2022, 19:14 #5
Yes. But I don't remember their names. I remember a few from before the Forge was available.
A quick search of the Forge gave me these;
https://forge.fantasygrounds.com/shop/items/429/view
https://forge.fantasygrounds.com/shop/items/122/view
https://forge.fantasygrounds.com/shop/items/45/view
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January 17th, 2022, 20:19 #6
I can try to be of assistance, if you want to try out my "damage type tutorial" Though anything special besides registering damage types may have to be achieved with a separate extension, depending on what you need
My extensions for 3.5e and Pathfinder
Bug reports please here
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January 20th, 2022, 03:35 #7
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Basically, just if I have a byeshk mace to be able to say "dmg: 1d6 bludgeoning,byeshk" and on an NPC put "byeshk" in the vulnerabilities and "resistant to slashing, piercing, and bludgeoning!byeshk" and have it work. Same with Iron (because "cold-iron" is needlessly long and thus prone to typos) and gold. So it's not just silver and adamantine.
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January 20th, 2022, 03:45 #8
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Interesting. I think two of them do what I need, but one costs money and the other requires editing the extension, and I have an irrational fear of editing application files. I'll just stick to manually turning off resistance and telling the players to use the auto-crit hotkey on damage rolls. Thank you though.
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January 20th, 2022, 09:58 #9
Actually, that should work with my extension (the editing one); except for !byeshk, that is hard-coded in FG and only works for designated damage types. For this one would need to write a separate extension
About your fear to edit the extension: No worries The extension only contains a list of data, like your new damage types. You just add your needed damage types and that's it It is like a window you add your damage types into such that FG registers those So, you are not editing any actual scriptMy extensions for 3.5e and Pathfinder
Bug reports please here
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January 2nd, 2023, 18:24 #10
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Sorry to necro my thread, but I've updated my second post here with better information about damage types and what to add when applying them to weapons. Since it came up as a top google search result when I tried to find this information again.
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