Thread: Using video maps?
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August 7th, 2020, 23:07 #11
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August 8th, 2020, 01:25 #12
I understand you But I think that this effect and targetting stuff also increases and improves the storytelling, immersion etc., because you need to care less about rules and calculations when the programme is doing that for you (while keeping the cool crunchiness ) That also improves accessibility of rulesets since it is easier to jump into games with different rulesets without the need to have an elaborated knowledge of the rules (as long as the DM has some knowledge)
Last edited by Kelrugem; August 8th, 2020 at 04:13.
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August 8th, 2020, 05:59 #13
We will get there sooner or later.
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August 8th, 2020, 12:42 #14
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For me, the automation, the content, Smite Works customer service and even these forums are all factors that keep me using Fantasy Grounds.
However if I was a new player looking around at various new VTT's that are out, some of the features the other VTT's have would be hard to refuse such as animated maps and true LOS (darkvision/light source limits), the price for the GM version and not appreciating the automation value of FG.Ultimate License
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August 10th, 2020, 11:05 #15
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Yeah, this is a huge factor, the pizzaz of stuff like foundry and lower cost of entry.
I don't blame people for thinking foundry will suit them better. But I would never direct a GM towards it for 5e or PF2e atm, it has a lot of flashy features or things that impress folks coming from R20 but if you have decent FG competency it is left in the dust from a campaign management and campaign play standpoint.
This said, if a GM doesn't use the various management features of FG, foundry is a perfectly viable and cheap way to run online. (I bought it, I use it to run simpler games and forbidden lands. It is a good VTT and quite flexible. Just not something I would run 20 levels of a campaign on let alone 10).
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September 17th, 2020, 06:28 #16
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I second this. Having an animated map like this (https://drive.google.com/file/d/1eLP...0K97SohjK/view) would make the game even more immersive. There are many artists making these video maps now and I would love to incorporate them. We can't really do in person gaming as much so this would be a way to keep VTT exciting! It's a bit disappointing that it's not in Unity but I am sure it'd be very complicated to layer and use tokens etc
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September 17th, 2020, 06:56 #17
Personally, I chose FG over other platforms over this platform's ability to create and/or modify adventures, rulesets, etc. I also found that the cost comparison played a huge role as well as the sourcebooks are much more expensive on other platforms vs the reduced cost of the material available on this platform. I am not really very interested in video maps....I am use to graph paper, roll out maps with markers and magnetic counters, so this platform works great for me....everyone in the group that I run loves this VTT.
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September 17th, 2020, 07:47 #18
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September 17th, 2020, 17:10 #19
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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September 17th, 2020, 17:25 #20
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