Thread: How do I ????? in Unity
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August 18th, 2020, 05:45 #131
How do I remove a placed pin from a map?
Does the hide/remove toggle in the edit side pane for links hide these pins from players?
If not, then is there another way to do this for the players to NOT see placed pins?
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August 18th, 2020, 05:48 #132
I believe it is just right-click on the Pin and select Delete Link (or shortcut, depends on the ruleset).
Players won't see the pins regardless I think, from what I can see, you have to share the pin with them otherwise they won't see it.
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August 18th, 2020, 05:52 #133
D'Oh!
Thanks
I was in layer mode and was going nuts wondering why the radial menu wasn't there
I closed the map and gave up until someone replied to my plea
When I reopened it, I was in play mode and the radial menu with remove link was there again!
Thanks for your help!
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August 18th, 2020, 16:43 #134
Red pins are only visible to GM, green pins have been shared and can be seen by players.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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August 19th, 2020, 02:11 #135
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August 19th, 2020, 05:24 #136
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August 19th, 2020, 05:25 #137
Is there a way to export a map?
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August 19th, 2020, 05:28 #138
No, you'll have to take a screen shot.
But you can vote for the suggestion here; https://fg2app.idea.informer.com/proj/?ia=134059
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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August 19th, 2020, 08:14 #139
Not completely true, depends on whether Reg speaks about maps or assets Maps can be exported, even the ones of official modules (in FGU), but they only show something, when loaded in another campaign, when one has the subordinate assets with which the map is built And the assets still can be encrypted
Hence, when you own the assets in the other campaign, then you can export and load the maps there, too (especially your stuff with your own-made assets)
Of course I assume that you mean with "export" FG's export (use /export or the button in the library).
LordEntrails probably understood that as a png export, then yes, this is not possibleMy extensions for 3.5e and Pathfinder
Bug reports please here
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August 19th, 2020, 15:42 #140
Well, I guess that I meant both
1st thought was to take a map out of a module - cut the body of water out of it and then put it back with water fx layer
So I understand that's a "No "- whether I own the module or not, correct?
2nd was also sort of implied - If I spend time creating a map from tiles owned etc, then can I export to another campaign.
From what you've said that is possible, but is not straightforward?
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