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  1. #1

    What are your workarounds for light radius?

    It seems the closest to showing light radius one can get atm is to drag a pointer (circle) alongside a character. Does anyone have a better solution? Can you attach a pointer so it moves with the character?

  2. #2
    damned's Avatar
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    Quote Originally Posted by Rhym View Post
    It seems the closest to showing light radius one can get atm is to drag a pointer (circle) alongside a character. Does anyone have a better solution? Can you attach a pointer so it moves with the character?
    Hi Rhym - not at this stage. The FGU teasers we have seen so far have fantastic Line of Sight and Light Radius capabilities. Trenloe also demo'd an extension he was working on but I dont know if he ever released it...

    https://drive.google.com/file/d/0B6o...VxTnFfM1U/view
    https://www.youtube.com/watch?v=qVppbivpWS0
    https://www.youtube.com/watch?v=do9BR7aJcLs

    I just ask that my players dont meta game.

  3. #3
    Quote Originally Posted by Rhym View Post
    It seems the closest to showing light radius one can get atm is to drag a pointer (circle) alongside a character. Does anyone have a better solution? Can you attach a pointer so it moves with the character?
    I just posted in the other channel, but I am using reach in the combat tracker. I change it to say 20' to represent a torch. That way when I hover over the token I saw the dark shade on the map for 20' around the character and it moves with them. I do not believe it affects game mechanics but I could be wrong.
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    I just reveal the mask as appropriate. I've gotten pretty quick at counting the squares or just estimating them as I need to.

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