Looking at fixing up the Starship Combat stuff.
To do list:
Fix HP at the different teirs. It's a minor thing, but it's one of those things that I know is a bug in current ruleset, and "should" be an easy fix.
Add the crew, adapt the starship to the crew.
Add the rules for rolling dice, and applying the effects. Major issue is trying to work out ARCs, these arcs are important, but not sure if there is a way of doing the facing calcuations on the hex-grid (I've previously looked into path tracing calcuations... I got a headache and gave up.) However hopefully have it the GM chooses the ARC which will be hit, then the dice are rolled, and damage applied, whoop, need to make it sticky.
Work out the stuff for applying glitch,wreck and the other status I cannot remember right now.
Then working out an initative tracker, although to be fair I GM this in real life, Engineers do engineering things, pilots roll off, in order pilots do pilot things, scientists do science things, and then gunners do their thing. And the captain interupts when every they want... Need a button for the captain intimiate against the enemy crew that's anothering thing to add to the list... oh wait this is the list. Anyway, this is likely to be the last thing on my list cause I don't feel it's too important/difficult to do without an independant tracker.
Button for recording enemy being intimidated by captains.
Okies, I'm rambling now, I'm going to update this as I go, probably won't make much progress quickly.
If anyone has anything else that needs to be added to this list, then throw in a message and I'll add it to my todo list.
But one thing (and I might have to try and trace down a dev for fantasy grounds) the hit points issue, the increment seems to be based on the frame of the ship, but it's not recorded against the frames currently. So I'm going to have to trace that down the item records for those, expand with a field for increments, but then the frames are behind the core rule book which is password protected. So I'm either going to have to key in a new frame and get that to work... I tried duplicating the Shuttle and it just told me that this feature isn't implemented yet, but it is because dragging in the original worked. But even if I do manage it I might need to get the core rule book updated and/or hacking onto the side of the ruleset... but that might knacker it up if they add a new frame in say an AP like they did in one already... yeah better to get it into the core rule book... even though it's protected.
Okies enough rambling
HP Correct.
Crew roles and rolls.
Damage and Arc.
Crit Damage and effects.
Captain intimidate.
Starship Crew initiative.