This change is now available. Please run a new Check for Updates to get it.
Regards,
JPG
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This change is now available. Please run a new Check for Updates to get it.
Regards,
JPG
Having similar issues involving Desynced inventory, items names, amounts and weight not copying when adding item to connected players inventories. Players see blank entries when copying from item listing but works on GM side. moving items from party loot works on player side but blank on GM side. Item descriptions seems to copy which is only method to see what's what. This extends to drag and drop and party sheets loot distribute button.
Also, issues only occur on sheets of connected players, if they disconnect everything works as expected to what I've experienced so far.
I just pushed an application quick fix to resolve the desync issue. Can you please run a new Check for Updates, and try again?
Thanks,
JPG
Everything looks like it's working so far, only had one player connected instead of the 5 we would usually. DM or player moving items between party and inventory or item list and inventory seems to correctly copy on both Host/GM and player/client sides now. Thanks for the quick work.
Found missing upgrades for armor.
Laminated, Resin and Microcarbon should be available for all Armor except for Vault-Tec Security Armor. Pg 136. I did see that the Synth Armor special materials are there which have the same names, but none of the regular armors have these available as upgrades.
They have been replaced with Lighter Build, Pocketed and Deep Pocketed based off the errata from April 8th 2021.
Allied NPC inventory no longer works and I get the following error.
Attachment 60641
Previously I could select the Pack Brahmin and go to its inventory tab and store stuff there. When the Bug appeared a few weeks back it wiped the inventories completely and now no longer works.
the Bow weapon type is not working correctly. a player with 10 AGI and athletics 3 is getting a target number of 9. should be 13. increasing athletics does NOT change the TN. so the Bow weapon type is NOT looking at the athletics skill when calculating the TN.
1. found if you go to character sheet, weapon tab, weapon section, and change the Bow to "Thrown" it sets the correct TN in the die next to it. the weapon is technically Ranged.
2. i have created dozens of weapons, and they all work, but these Bows................sigh
getting the following error when attempting to shoot the bow at a target...
Attachment 60644
3. removed recoil from weapon quality. fired weapon at target and successfully hit, but still got an error code, or some thing, in the chat box. see pic.
Attachment 60645
4. yup, some thing is broken with recoil. bumpersword has the same issue. must remove recoil weapon quality.
Pushed fixes for both reports.
Hi , I have noticed when I add any of the "supplied" fonts (Core RPG- Large fonts or source sans pro) to be applied to the fallout theme ( Not activating any other themes ) all the story texts is black and not the normal green . so reading is hard ,, I like to use the large font as im older and its hard to see the smaller text ..
Then the extension would have to be adjusted to have green text as the font changes to the font characters and color set with in the extension.
Hello! Just wondering if there was an active bug list or "on deck" feature list being worked. Mainly so I see what is already been talked about (without having to search this large thread all the time). Is there a bug tracker site?
Thanks!
No, there is no tracker site. This is basically it for the Fallout ruleset.
I spent a few minutes trying to add a custom weapon mod to a read only weapon and kept getting errors popping up. It did take a few minutes to figure out why, but all of these errors probably aren't the best option :)
When you say readonly, are you saying it was locked and on the character sheet or from a module without being copied?
It was still in the item list it was locked and associated with a module. Laser gun is what I grabbed. I fixed it by copying the item by unlocking it and then was able to add a mod. I was busy running a game. Wanted to make a special laser gun while talking. Didn't pay close attention to what I was doing will dming :)
Ok, yeah just wanted to be sure. I'll have to expand the drop rules to exclude drops to red locked records as it would be required to add them to campaign records. I'm currently updating the ruleset for new modules and add it to my list to ensure that is not possible. For not, please don't drop them to module records.
The new weapon types from The Wander's Guide are not showing up in the ruleset even after running an update. Did I misinterpret that they were added from another thread?
The only one I saw that was new was Bows. What new ones are missing?
What is the date on you ruleset? It shows up when you first enter your campaign in the chat. Here is what I am seeing with the version I'm currently on.
Attachment 60872
I think I'm found a bug with power armors:
my guy enclave soldier had broken arm and 11 damage on himself. Then I broke fully torso and 3 dmg pass true, and now he have oly 3 damage on his normal hp no 14
When special abilities tab is not open, sometimes damage goes to normal hp with negative value. I attacked for 11 dmg in hand, he had 5 armor, so 6 damage left. And he had 10 hp on hand. When I opened special abilities tab, he had broken arm (critical sure) and -4 hp on his own hp
Attachment 60922
Thanks for the report. I am currently updating the ruleset and will keep an eye out for this.
need to add Energy / Radiation Damage Type as an option when creating creature / character.
needed for Alien Blaster
when creating custom Weapon Mod, there is Change Damage Type text, but no box, or any thing, to change the damage type.
When you reroll damage dealt to creature it adds reroled full damage once again
I believe Fallout required the GM to revert before allowing the reroll. I'm currently updating the ruleset for future supplements and will add it to my list to investigate.
No, it would be manual all the way through. I have it on my list to look into.
With the most recent update I have noted 3 things as I check my campaign to see what is missing or needs to be retweaked to work with the update.
1. Some of the help buttons do nothing. I am guessing there is more updates to come to fill this in later.
2. Heavy Combat Armor Leg is missing from items. Am still checking to see if there are other missing items.
3. All the inventory that was on pack brahmin in the allies tab is gone, I assume with the changes the data was now incompatible. Question is am I able to look in the session backups to find what was on my pack brahmin. Ican check the chat log for most of it, it just doesn't cover manually entered stuff or amounts of said items.
Other than that I am liking how clean it is starting to look and the new world building stuff - Locations and Factions are great.
I noticed the missing item. I'm going to comb over the core rulebook to sure something didn't get deleted in the update process. The help buttons may require more inspection as the system changed on how they are handled in CoreRPG. As for missing inventory. I'm not to sure since I only changed the window that displays allies. It should contain the same nodes.
For your reference the Brahmin was taken from the NPC tables which had in the previous version a inventory screen similar to the player characters. In this version it seems the NPC windows have also changed to allow different types of NPCS. (standard NPC and Companion NPCs) Just spitballing here, Since the Brahmin was built in the older versions using the standard templates could it be that the nodes are trying to link to that and it is not displaying because it is not compatible with the new view?, should they be directed to the companion NPC instead.
If I had the time and the motivation I would have done a proper UAT on the experiment build but that is to much like my current job lol.
No, that won't be necessary. It however can't be changed to a companion as it would need to function as a NPC out of the book. I would try switching to the companion equivalent as that should populate the inventory tab. In any case, you can export the character with the ally and post a link to here for me to look it over and see it's underlying setup.
The back brahmin has notes that cover the majority of the items that are should be in the inventory in the XML as I was able to recover those notes from the campaign XML file. Sanctuary Storage is another Ally for keeping track of what was stored there before you added the locations feature and does not have notes so it is harder to locate what was there but I can see in the Campaign chat log items that were moved to and from there. What did come across was the currency's so that is fine. If you want more data please let me know and thanks for looking into this.