Originally Posted by
MColeman030
Hi,
I love this extension and use it in every campaign, but I’ve run into a frustrating bug when it’s enabled alongside Mad Nomad’s Combat Helper:
What happens: When an NPC takes damage, the wound/current-HP field updates correctly, but their max HP also drops by the same amount.
Afterward: The three HP fields (Max HP, Adjusted HP, Wounds) no longer track properly. Removing wounds doesn’t restore max HP, and manually resetting max HP causes the wound value to jump around unpredictably.
Conflict identified: This only occurs when Mad Nomad’s Combat Helper is active; disabling it makes the problem go away. I’ve reached out to Mad Nomad’s author but haven’t found a fix yet.
I really value both of these extensions and would love to keep using them together. Has anyone encountered this before, or is there a workaround you can recommend? Any help would be greatly appreciated!