The libraries ARE NOT in the forge
You always have to download them from the google drive.
I will make sure to make this clearer in the instructions.
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Good with the Libraries, thanks for the help with that.
The update version has been done multiple times. this is my Heal/Harm. I see no eyes. Attachment 57271
Thanks in advance for your help with this trouble shooting.
I have to apologize to you and everyone.
For some reason I dont know how I may have either not uploaded the correct version or something like this.
I have just double checked by moving the development directory out of my ruleset dir, and checking and like you said the EYE was NOT there.
I fixed now by reuploading both latest Genesys and Star Wars rulesets to the forge.
I did a local test and it seems Forge now has the correct version
Please hit "check for updates" so FGU downloads the rulesets again, and check if it works now.
You should see the eye icon when the force power record is unlocked, and the hidden boxes should be invisible when the lock is on.
Again I apologize for the confusion and making you waste time looking for the eye...
Ah. My bad. Thanks!
@johniba no worries. What an awesome feature!
I have uploaded a new version of the Force and Destiny library.
It contains both last missing Force Powers:
- Jerserra's Influence (from the Ghosts of Dathomir adventure book)
- Warde's Foresight (from the Chronicles of the Gatekeeper adventure book)
These are located as usual in the google drive link, and they have to be downloaded manually
Here's something I noticed for Star Wars.
As for Force Rating, it is listed as Total / Spent / Remaining. If you add a skill to a Force Power (on the action tab), it adds the "Total" number of Force Points you have, to those skill rolls - but it shouldn't. It should use the "Remaining" number. If you commit Force Points, it counts as if your current Force rating is "Total minus Committed Force Points". Which means, that if you have committed any Force Points you can't use those dice for rolls.
Also, instead of Total / Spent / Remaining, wouldn't it be more correct to call it Total / Committed / Current?
Just my 2 Imperial credits worth of thought!
First of all, thanks for developing and maintaining this project. I adore FFG Star Wars and I'm glad it's getting some love here in FG.
I haven't played around with this ruleset that much yet but when I noticed that many NPCs from the sw-adversaries JSON files are not being exported to the FG modules (getting lots of Not in FG DB info messages from the converter). Am I missing something or is that the current expected behavior? I also noticed a minor typo in the Characteristic field for skills (it's misspelled Charactetistic).
I will muck around with the ruleset and libraries some more and we will playtest the entire thing next week during our session. I'll be sure to post any suggestions and bugs reports here. Again, thanks for all your hard work!
Whoops, good catch on the typo — that’ll be an easy fix.
Regarding the “Not in FG DB” — you’re referring to my python script, right? It’s possible that the NPCs are in fact in the FG modules but named too differently for my script to figure it out. I might be able to tweak it so it finds them, if so. If the Adversaries JSON files have extra or more that aren’t there then that’s expected.
Sevrick is the one who created the libraries we have in google drive, and I know he adds content by book, meaning I am not sure which books he added npcs, items, vehicles from already
You can have an idea from which books, by activating all libraries, and then checking a database
For example, activate all libraries, open the npc database
Under filters, try to check the "Source" filter, it will show the name of sources (books)
I am not sure if Sevrick added npcs from the Adversaries book yet
Ah yes, libraries = modules.
By the way I checked those sources, and it does not seem like the book is in the modules yet.
That reminded me, I think that Sevrick mentioned at some point about the "black" books, the ones that dont really belong to one of the three pillars of Star Wars, and that it would probably become a new module.
I will see if I can talk to him about this, see if he is starting one, and update you all here.
Thank you!
Hi! Does your script capture the talent detailed descriptions and species abilities from Oggdude XML files? The talent description fields seem to be blank and there's nothing under the Special Abilities window. Just making sure it's the current behavior and not a mistake on my part.
It should be for all the Talents and Spec Trees. When I run it, it does grab the talents updates all of them , as well as spec trees. You need to make sure all those XML files are copied to the same directory.
I haven’t added code for it to do Species Abilities because I didn’t see those in the Ogg data, but I could look again. And we don’t use the Special Abilities in the FG modules.
Yes I am started working on the Clone Wars books right now. I had stopped for awhile but now I am back at it.
Rise of the Separatist and Collapse of the Republic will be one module. I am going to upload Rise of the Separatist 1st then Collapse of the Republic in a separate update.
As for the Compendiums I think it might be better if they were separated so each one has it's own library. So that if you are preping some enemies for an adventure you need not load all the starship and all the gear along with it.
I remember I asked in the past what you would prefer and I think the general consensus was that the compendiums being separate was preferred.
Hi All.
Is there a dice pack for the Star Wars FFG dice symbols to show when the dice are rolled instead of the numbers?
Sadly no, not yet :(
It requires a change in FG to allow us to make custom skins for dice in order to actually implement something like this in the ruleset. I experimented with modding the graphics locally myself, but can’t share that with the community at large because it modifies the FGU assets.
Smiteworks need to get on that. Normally I wouldn't waste money on virtual dice, but for Star Wars I would definately make a purchase!
I agree. I would make that purchase as well. With that said, I am sure it is a licensing issue. FFG Star Wars won’t produce a pdf because the Star Wars license they hold won’t allow them to produce digital content because that falls under “video games” but they do have a dice app on their website if that helps.
Yeah... I know about the licence issue. This is what happens when dinosaurs make deals. *rolls eyes*Quote:
I agree. I would make that purchase as well. With that said, I am sure it is a licensing issue. FFG Star Wars won’t produce a pdf because the Star Wars license they hold won’t allow them to produce digital content because that falls under “video games” but they do have a dice app on their website if that helps.
I could make (and provide) royalty free skins to use for the dice that don’t include any licensed symbols by Edge Studios, so that would be a non issue. It would just look ever so slightly different from the official dice.
Edit: Assuming we get official feature support :)
I'm having an issue I can't account for. Since last week, I can no longer drag and drop descriptions of items, talents etc into the chat box - locked or unlocked - in the Genesys and Star Wars FFG rulesets.
I don't have this issue in my other campaigns - I can drag and drop things into the chatbox in D&D, Pathfinder, etc just fine - but I am at a loss as to what might be causing it in the Star Wars ruleset. I've changed nothing. Even brand new test campaigns using the Star Wars FFG or Genesys rulesets have this problem. I've got an up to date version of the rulesets from the Forge, I'm using no extensions...
Any idea what might be up, there? Thank you for any help.
So I have this weird campaign going, where players sometimes take control over npc's and thought to migrate it to Genesys.
Seems to work fine. I can share an npc fine and rolls work nicely. However, the first time a player presses the Inventory tab, after opening an npc (like every time they open the npc), I get the following error:
[ERROR] Script execution error: [string "Genesys:scripts/manager_char_genesys.lua"]:55: setValue: Unable to create node
I dunno if this is something you're willing to look at, since it a niche thing, but It would be nice.
Thanks
Cool! To be exact, it's not the descriptions - but the links to descriptions. Usually, I would click on the little rebel starbird symbol in an item's text box, or a talent's, or a note's, and drag and drop it over into the chatbox, and it would post a link to that text box. That's not happening any more.
Would you be able to add a Current Speed field for vehicles in the CT? Current defense for zones would also be nice (with the stat block defense values being left read only).
Hello everyone! I so love the work that's been done on this system. I am one of those old fools who's eyesight is fading. So I've created an extension that modifies the formatted text a little larger (22 vs 16) which really helps when seeing those pretty SW dice icons.
You can find it here on my google drive: https://drive.google.com/drive/folde...a_?usp=sharing
Enjoy!
Oh my goodness... this is great. I too am getting old and need a little larger fonds.
Thank you!
The players still cannot see how many minions are left in a group, correct? My players reported that they still cannot see this on the combat tracker or token.
I prefer to only use one token per minion group represent every minion within it, but I would like if there were a number on the token or at least in the combat tracker to show the players how many minions are left in a given group.