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May 7th, 2023, 19:42 #2611High Patriarch
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Whoops, good catch on the typo — that’ll be an easy fix.
Regarding the “Not in FG DB” — you’re referring to my python script, right? It’s possible that the NPCs are in fact in the FG modules but named too differently for my script to figure it out. I might be able to tweak it so it finds them, if so. If the Adversaries JSON files have extra or more that aren’t there then that’s expected.
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May 7th, 2023, 19:55 #2612Saint
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Sevrick is the one who created the libraries we have in google drive, and I know he adds content by book, meaning I am not sure which books he added npcs, items, vehicles from already
You can have an idea from which books, by activating all libraries, and then checking a database
For example, activate all libraries, open the npc database
Under filters, try to check the "Source" filter, it will show the name of sources (books)
I am not sure if Sevrick added npcs from the Adversaries book yet
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May 7th, 2023, 20:16 #2613Warrior-Priest
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May 7th, 2023, 23:15 #2614Saint
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Ah yes, libraries = modules.
By the way I checked those sources, and it does not seem like the book is in the modules yet.
That reminded me, I think that Sevrick mentioned at some point about the "black" books, the ones that dont really belong to one of the three pillars of Star Wars, and that it would probably become a new module.
I will see if I can talk to him about this, see if he is starting one, and update you all here.
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May 7th, 2023, 23:17 #2615Saint
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May 8th, 2023, 11:21 #2616Warrior-Priest
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Thank you!
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May 11th, 2023, 10:36 #2617Warrior-Priest
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Hi! Does your script capture the talent detailed descriptions and species abilities from Oggdude XML files? The talent description fields seem to be blank and there's nothing under the Special Abilities window. Just making sure it's the current behavior and not a mistake on my part.
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May 11th, 2023, 13:16 #2618High Patriarch
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It should be for all the Talents and Spec Trees. When I run it, it does grab the talents updates all of them , as well as spec trees. You need to make sure all those XML files are copied to the same directory.
I haven’t added code for it to do Species Abilities because I didn’t see those in the Ogg data, but I could look again. And we don’t use the Special Abilities in the FG modules.
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May 11th, 2023, 13:39 #2619
Yes I am started working on the Clone Wars books right now. I had stopped for awhile but now I am back at it.
Rise of the Separatist and Collapse of the Republic will be one module. I am going to upload Rise of the Separatist 1st then Collapse of the Republic in a separate update.
As for the Compendiums I think it might be better if they were separated so each one has it's own library. So that if you are preping some enemies for an adventure you need not load all the starship and all the gear along with it.
I remember I asked in the past what you would prefer and I think the general consensus was that the compendiums being separate was preferred.Last edited by sevrick; May 11th, 2023 at 15:40.
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May 19th, 2023, 03:45 #2620Crusader
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Hi All.
Is there a dice pack for the Star Wars FFG dice symbols to show when the dice are rolled instead of the numbers?
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