DICE PACKS BUNDLE
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  1. #2621
    Quote Originally Posted by binsonofbin View Post
    Hi All.

    Is there a dice pack for the Star Wars FFG dice symbols to show when the dice are rolled instead of the numbers?
    Sadly no, not yet

    It requires a change in FG to allow us to make custom skins for dice in order to actually implement something like this in the ruleset. I experimented with modding the graphics locally myself, but can’t share that with the community at large because it modifies the FGU assets.

  2. #2622

    Join Date
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    Smiteworks need to get on that. Normally I wouldn't waste money on virtual dice, but for Star Wars I would definately make a purchase!

  3. #2623
    Quote Originally Posted by viresanimi View Post
    Smiteworks need to get on that. Normally I wouldn't waste money on virtual dice, but for Star Wars I would definately make a purchase!
    I agree. I would make that purchase as well. With that said, I am sure it is a licensing issue. FFG Star Wars won’t produce a pdf because the Star Wars license they hold won’t allow them to produce digital content because that falls under “video games” but they do have a dice app on their website if that helps.

  4. #2624

    Join Date
    Jul 2010
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    Vendsyssel (Denmark)
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    I agree. I would make that purchase as well. With that said, I am sure it is a licensing issue. FFG Star Wars won’t produce a pdf because the Star Wars license they hold won’t allow them to produce digital content because that falls under “video games” but they do have a dice app on their website if that helps.
    Yeah... I know about the licence issue. This is what happens when dinosaurs make deals. *rolls eyes*

  5. #2625
    Quote Originally Posted by mervhd View Post
    I agree. I would make that purchase as well. With that said, I am sure it is a licensing issue. FFG Star Wars won’t produce a pdf because the Star Wars license they hold won’t allow them to produce digital content because that falls under “video games” but they do have a dice app on their website if that helps.
    I could make (and provide) royalty free skins to use for the dice that don’t include any licensed symbols by Edge Studios, so that would be a non issue. It would just look ever so slightly different from the official dice.

    Edit: Assuming we get official feature support
    Last edited by seansps; May 20th, 2023 at 19:22. Reason: Clarity

  6. #2626
    Quote Originally Posted by seansps View Post
    I could make (and provide) royalty free skins to use for the dice that don’t include any licensed symbols by Edge Studios, so that would be a non issue. It would just look ever so slightly different from the official dice.

    Edit: Assuming we get official feature support
    That is something you would could contact FG about directly and see what they say.

  7. #2627
    I'm having an issue I can't account for. Since last week, I can no longer drag and drop descriptions of items, talents etc into the chat box - locked or unlocked - in the Genesys and Star Wars FFG rulesets.

    I don't have this issue in my other campaigns - I can drag and drop things into the chatbox in D&D, Pathfinder, etc just fine - but I am at a loss as to what might be causing it in the Star Wars ruleset. I've changed nothing. Even brand new test campaigns using the Star Wars FFG or Genesys rulesets have this problem. I've got an up to date version of the rulesets from the Forge, I'm using no extensions...

    Any idea what might be up, there? Thank you for any help.

  8. #2628
    Quote Originally Posted by mervhd View Post
    That is something you would could contact FG about directly and see what they say.
    I have lol! But the features we need are not planned for yet.

    Quote Originally Posted by SmartAlec View Post
    I'm having an issue I can't account for. Since last week, I can no longer drag and drop descriptions of items, talents etc into the chat box - locked or unlocked - in the Genesys and Star Wars FFG rulesets.

    I don't have this issue in my other campaigns - I can drag and drop things into the chatbox in D&D, Pathfinder, etc just fine - but I am at a loss as to what might be causing it in the Star Wars ruleset. I've changed nothing. Even brand new test campaigns using the Star Wars FFG or Genesys rulesets have this problem. I've got an up to date version of the rulesets from the Forge, I'm using no extensions...

    Any idea what might be up, there? Thank you for any help.
    This sounds like it might be a bug! I or johniba can investigate this and try to get a fix for it.

  9. #2629

    Join Date
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    Vendsyssel (Denmark)
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    881
    So I have this weird campaign going, where players sometimes take control over npc's and thought to migrate it to Genesys.

    Seems to work fine. I can share an npc fine and rolls work nicely. However, the first time a player presses the Inventory tab, after opening an npc (like every time they open the npc), I get the following error:

    [ERROR] Script execution error: [string "Genesys:scripts/manager_char_genesys.lua"]:55: setValue: Unable to create node

    I dunno if this is something you're willing to look at, since it a niche thing, but It would be nice.


    Thanks

  10. #2630
    Quote Originally Posted by SmartAlec View Post
    I'm having an issue I can't account for. Since last week, I can no longer drag and drop descriptions of items, talents etc into the chat box - locked or unlocked - in the Genesys and Star Wars FFG rulesets.

    I don't have this issue in my other campaigns - I can drag and drop things into the chatbox in D&D, Pathfinder, etc just fine - but I am at a loss as to what might be causing it in the Star Wars ruleset. I've changed nothing. Even brand new test campaigns using the Star Wars FFG or Genesys rulesets have this problem. I've got an up to date version of the rulesets from the Forge, I'm using no extensions...

    Any idea what might be up, there? Thank you for any help.
    We have special code in text boxes to handle the genesys and star wars dice symbols. I will check if there is any problems with that code affecting dragging text, and fix it

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