IIRC I did have it set up that way briefly during testing but I just couldn't figure out how to get the remaining ammo count to show on the combat tab. It's definitely work another look sometime.
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On a side note, were you able to resolve none range weapons have ammo options and ranged melee weapons (like dagger) having ammo? Thanks!
I still can't figure out why the drop down is empty for me.
So going to post some pictures.
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Please let me know if you see anything amiss with these.
Ammo needs to be in the subtype field.
Pathfinder standard format is type: goods and services; subtype: ammunition
https://www.fantasygrounds.com/forum...l=1#post625827
Yup. Went live today.
https://github.com/bmos/FG-Ammunitio...eases/tag/v2.9
Thanks for getting me to look at this again. I think I know how to make this work the way I want now.
The issue I'm tracking this on is here: https://github.com/bmos/FG-Ammunition-Manager/issues/9
Looks good on the melee weapon but the thrown dagger does not have an ammo section so no way to reload? I get no need to "recover" ammo for a dagger but I would have thought the reload button would take them from my inventory. Maybe I am not thinking about this the correct? Thanks!
Edit: one more item. Magic arrows populate in the ammo section even when not identified.
Here is an arrow in 5e
You are correct that it is incorrectly listed in the Core Rulebook :P
However after consulting the Core Rulebook PDF I get why it's entered like that. They didn't clarify those item types until Ultimate Equipment.
I'll push an update to search both of those fields.
Daggers are not subtype ammo, so you can't use the reload button with them.
Thanks, this is a great point. I can update to include nonid_name values.
Ruleset 4E
No other extensions loaded.
I am getting an error when opening the Combat tab.
[ERROR] Script execution error: [string "campaign/scripts/ammo_ammopicker.lua"]:53: attempt to index global 'itemsheetaltname' (a nil value)
Oops, I just pushed an update to resolve.
v3.0-rc.1 now available for testing.
https://github.com/bmos/FG-Ammunitio.../tag/v3.0-rc.1
It required some pretty substantial behind-the scenes changes but the UI remains mostly the same.
EDIT and v3.0-rc.2
https://github.com/bmos/FG-Ammunitio.../tag/v3.0-rc.2
v3.0 is now released
https://github.com/bmos/FG-Ammunitio...eases/tag/v3.0
and I shot a new video but it's still processing:
https://www.youtube.com/watch?v=yW0JeWRxnx8
Pathfinder Advanced Effects will now facilitate use of "Action Only" on both weapon and ammo so you don't need to use that workaround.
And the new update to Ammunition Manager will decrement directly from inventory.
I've submitted a patch to Celestian to try and add this to the 5E Advanced Effects version as well.
So I'm running the ammo manager in FGU PF1 and one of my player's sheets is causing this error. (error pic is Capture.jpg) It seems to be directly related to their shortbow. It only happens for one character and none of the other 3. I am running multiple extensions so I have included SCs of all of my extensions I am running.(Captures 2-3)
Anything to do with the shortbow or the arrows in the inventory is what was triggering it. It also wouldn't show the ammo dots for his arrows regardless of how many he had in his inv/combat tab. I run the updater before every session. Also feel free to reach out to me in the discord channels.
I'm not sure why it's triggering an error, but I think I've updated it so it won't anymore :)
Also the arrows item should be "Arrow" weighing .15lb rather than "Arrows (20)" weighing 3lb.
You should also watch the new how-to video since ammo tracking has changed in v3
In 5e, when I throw a dagger it outputs the attack but the ammo stays at 1? I would have thought it would have dropped to zero even if it is not taking from the inventory? Without the ext it keeps ammo at 1 but does check off the one circle. Maybe this is expected.
Thanks, I pushed a fix.
https://github.com/bmos/FG-Ammunitio.../v3.0-hotfix.3
I also allowed you to link thrown weapons to ammo so you can throw away all your daggers (although it still only matches the type ammo or ammunition).
So it works but both type and subtype are currently taken with "weapon" and "Simple Melee Weapons" so no real place to put "Ammo". Thoughts? I changed the type but this will require some book keeping to make them throw-able. Mainly passing this along in case others try it.
Hello Bmos,
I wanted to thank you for some great extensions, they really make my life as a DM far easier. I noticed an issue with the 'ammunition manager' extension and Kelrugem's extended automation and overlay extension. It seems when I have the ammunition manager loaded - the function TVCONC (target you attack has (N) concealment) does not work. Everything else seems to be working fine, it is just that one function that is not working.
I am not sure if that is something in the Ammunition ext or the overlay that needs to be changed. I just wanted to let you know, in case it can be fixed. As I like the ammunition extension, but I use the overlay far more often.
Thanks,
-Elaith
Oops, That was not a reply to myself. Sorry about that.
Hi, Nice Extension! I tried equipping a shortbow and a crossbow, but the crossbow did not show a "reload" circle icon. Was that eliminated?
The search terms for things like that (and the feature overall) is ruleset specific.
4e: 'loadaction', 'ballista'
3.5E / PFRPG: 'loadaction', 'firearm', 'crossbow', 'javelin', 'ballista', 'windlass', 'pistol', 'rifle', 'sling'
Other rulesets have just 'loadaction' but if you're in 5E or SFRPG I don't think I bothered adding that button since I don't think there's any rule like that for those systems.
The only related ranged weapon property is "loading"
PHB146 "Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
I just rewatched your 1.5 video. I guess you should implement the loading function in 5E.
Also, I don't see the missed ammo information being used in 5E.
PHB 146 "At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield."
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He is a no extensions test
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ah, it looks like you are clicking the "shield" button that opens the item page.
you actually need to click the "magnifying glass" button that opens the weapon details.
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