DICE PACKS BUNDLE
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  1. #201
    Quote Originally Posted by rmilmine View Post
    Would it not be possible to do it in a similar fashion to potions and scrolls be possible? They use the inventory count and that count goes into the spell level and a link to the inventory item gets put in the spell that is added.
    In order to link the inventory item and the drop down though, you would need to create a new template for the drop down. Add a function that accepts the inventory items and puts the item's name in the display and a link to the item in a list. You just need to ensure that the two lists remain in the same order.
    Or instead of using a drop down, use a list with a check box. If one gets checked whatever one was checked gets unchecked. With the list you can easily link everything.
    IIRC I did have it set up that way briefly during testing but I just couldn't figure out how to get the remaining ammo count to show on the combat tab. It's definitely work another look sometime.

  2. #202
    On a side note, were you able to resolve none range weapons have ammo options and ranged melee weapons (like dagger) having ammo? Thanks!

  3. #203
    I still can't figure out why the drop down is empty for me.
    So going to post some pictures.
    Inventory.png
    arrows.png
    Bow.png
    Bow-Weapon.png
    Action-Bow.png
    Please let me know if you see anything amiss with these.
    Last edited by rmilmine; February 15th, 2022 at 16:46.

  4. #204
    Quote Originally Posted by rmilmine View Post
    I still can't figure out why the drop down is empty for me.
    So going to post some pictures.
    Inventory.png
    arrows.png
    Bow.png
    Bow-Weapon.png
    Action-Bow.png
    Please let me know if you see anything amiss with these.
    Ammo needs to be in the subtype field.
    Pathfinder standard format is type: goods and services; subtype: ammunition
    https://www.fantasygrounds.com/forum...l=1#post625827

  5. #205
    Quote Originally Posted by nephranka View Post
    On a side note, were you able to resolve none range weapons have ammo options and ranged melee weapons (like dagger) having ammo? Thanks!
    Yup. Went live today.
    https://github.com/bmos/FG-Ammunitio...eases/tag/v2.9

    Quote Originally Posted by rmilmine View Post
    Would it not be possible to do it in a similar fashion to potions and scrolls be possible? They use the inventory count and that count goes into the spell level and a link to the inventory item gets put in the spell that is added.
    In order to link the inventory item and the drop down though, you would need to create a new template for the drop down. Add a function that accepts the inventory items and puts the item's name in the display and a link to the item in a list. You just need to ensure that the two lists remain in the same order.
    Or instead of using a drop down, use a list with a check box. If one gets checked whatever one was checked gets unchecked. With the list you can easily link everything.
    Thanks for getting me to look at this again. I think I know how to make this work the way I want now.
    The issue I'm tracking this on is here: https://github.com/bmos/FG-Ammunition-Manager/issues/9
    Last edited by bmos; February 15th, 2022 at 20:46.

  6. #206
    Quote Originally Posted by bmos View Post
    Yup. Went live today.
    https://github.com/bmos/FG-Ammunitio...eases/tag/v2.9

    Thanks for getting me to look at this again. I think I know how to make this work the way I want now.
    The issue I'm tracking this on is here: https://github.com/bmos/FG-Ammunition-Manager/issues/9
    Looks good on the melee weapon but the thrown dagger does not have an ammo section so no way to reload? I get no need to "recover" ammo for a dagger but I would have thought the reload button would take them from my inventory. Maybe I am not thinking about this the correct? Thanks!

    Edit: one more item. Magic arrows populate in the ammo section even when not identified.
    Attached Images Attached Images
    Last edited by nephranka; February 16th, 2022 at 01:46.

  7. #207
    Quote Originally Posted by rmilmine View Post
    I still can't figure out why the drop down is empty for me.
    So going to post some pictures.
    Inventory.png
    arrows.png
    Bow.png
    Bow-Weapon.png
    Action-Bow.png
    Please let me know if you see anything amiss with these.
    At least in 5e the subtype needs to be "Ammunition" on the arrows.

  8. #208
    Quote Originally Posted by bmos View Post
    Ammo needs to be in the subtype field.
    Pathfinder standard format is type: goods and services; subtype: ammunition
    https://www.fantasygrounds.com/forum...l=1#post625827[/url]
    That is really strange, the Core rule book that I bought has the Type as Ammo and the Subtype as blank for arrows and bolts. So all magical arrows or bolts I make are based off those...

  9. #209
    Here is an arrow in 5e
    Attached Images Attached Images

  10. #210
    Quote Originally Posted by rmilmine View Post
    That is really strange, the Core rule book that I bought has the Type as Ammo and the Subtype as blank for arrows and bolts. So all magical arrows or bolts I make are based off those...
    You are correct that it is incorrectly listed in the Core Rulebook :P
    However after consulting the Core Rulebook PDF I get why it's entered like that. They didn't clarify those item types until Ultimate Equipment.
    I'll push an update to search both of those fields.

    Quote Originally Posted by nephranka View Post
    I get no need to "recover" ammo for a dagger but I would have thought the reload button would take them from my inventory. Maybe I am not thinking about this the correct
    Daggers are not subtype ammo, so you can't use the reload button with them.

    Quote Originally Posted by nephranka View Post
    Magic arrows populate in the ammo section even when not identified.
    Thanks, this is a great point. I can update to include nonid_name values.
    Last edited by bmos; February 16th, 2022 at 13:22.

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