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  1. #221
    In 5e, when I throw a dagger it outputs the attack but the ammo stays at 1? I would have thought it would have dropped to zero even if it is not taking from the inventory? Without the ext it keeps ammo at 1 but does check off the one circle. Maybe this is expected.
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  2. #222
    Quote Originally Posted by nephranka View Post
    In 5e, when I throw a dagger it outputs the attack but the ammo stays at 1? I would have thought it would have dropped to zero even if it is not taking from the inventory? Without the ext it keeps ammo at 1 but does check off the one circle. Maybe this is expected.
    Thanks, I pushed a fix.
    https://github.com/bmos/FG-Ammunitio.../v3.0-hotfix.3
    I also allowed you to link thrown weapons to ammo so you can throw away all your daggers (although it still only matches the type ammo or ammunition).

  3. #223
    Quote Originally Posted by bmos View Post
    Thanks, I pushed a fix.
    https://github.com/bmos/FG-Ammunitio.../v3.0-hotfix.3
    I also allowed you to link thrown weapons to ammo so you can throw away all your daggers (although it still only matches the type ammo or ammunition).
    Nice! Who needs them daggers anyway!

  4. #224
    So it works but both type and subtype are currently taken with "weapon" and "Simple Melee Weapons" so no real place to put "Ammo". Thoughts? I changed the type but this will require some book keeping to make them throw-able. Mainly passing this along in case others try it.
    Last edited by nephranka; February 23rd, 2022 at 00:58.

  5. #225
    Quote Originally Posted by nephranka View Post
    So it works but both type and subtype are currently taken with "weapon" and "Simple Melee Weapons" so real place to put "Ammo". Thoughts? I changed the type but this will require some book keeping to make them throw-able. Mainly passing this along in case others try it.
    I'll be adding that in the next update. Thrown items will match "weapon" instead. Although I could add more search terms. But at least now you can use it the old fashioned way.

  6. #226
    Quote Originally Posted by bmos View Post
    I'll be adding that in the next update. Thrown items will match "weapon" instead. Although I could add more search terms. But at least now you can use it the old fashioned way.
    Got it!

  7. #227
    Hello Bmos,

    I wanted to thank you for some great extensions, they really make my life as a DM far easier. I noticed an issue with the 'ammunition manager' extension and Kelrugem's extended automation and overlay extension. It seems when I have the ammunition manager loaded - the function TVCONC (target you attack has (N) concealment) does not work. Everything else seems to be working fine, it is just that one function that is not working.

    I am not sure if that is something in the Ammunition ext or the overlay that needs to be changed. I just wanted to let you know, in case it can be fixed. As I like the ammunition extension, but I use the overlay far more often.

    Thanks,
    -Elaith

  8. #228
    Quote Originally Posted by Horus1216 View Post
    Anything to do with the shortbow or the arrows in the inventory is what was triggering it. It also wouldn't show the ammo dots for his arrows regardless of how many he had in his inv/combat tab. I run the updater before every session. Also feel free to reach out to me in the discord channels.
    I'm also having an issue where shortbows specifically are not displaying their ammo 'dots' in the actions tab.

  9. #229
    Quote Originally Posted by BushViper View Post
    I'm also having an issue where shortbows specifically are not displaying their ammo 'dots' in the actions tab.
    Are you sure it isn't just linking the ammo to an item in the inventory because of the new update?

  10. #230
    Oops, That was not a reply to myself. Sorry about that.

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