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Save versus tags
Some new extension which helps saves against specific types of schools and more general tags :) So far it worked for me and noone reported any major bug so far, thus, I hope it could maybe added to the list, too :)
Is there a module in this thread which contains the Magus class? I'd create the class in FG myself, but I don't have any idea how. =( sorry.
This thread does not have modules, you will be looking at this thread. But, here is a module with the magus class. Hasn't been updated and is not drag and drop ready, but it has the info.
Greetings graphil, Trenloe, and Kelrugem,
On Page 1 of this thread (where the Current List is maintained), there are, what appear to be, intentionally duplicated entries relating to Kelrugem's extension library.
Specifically, the first one is labelled:
- Advanced Effects for 3.5E and Pathfinder
Whereas his other 3.5E/Pathfinder extensions are broken out separately:
- Full Overlay Package 3.5E
- Full Overlay Package Pathfinder
and:
- Advanced Effects for 3.5e and AoO tracker combined 3.5E
- Advanced Effects for 3.5e and AoO tracker combined Pathfinder
(I suspect this last one might even have a typo?)
Anyway, I don't find distinct .ext files for the ones that are broken out, and, if I understand the underlying organization of 3.5E+Pathfinder, there won't be separate .ext files...
Was there a reason for breaking them out like that?
Also, would it be possible (or desirable?) to aggregate the extensions when there are multiple by the same author? Just a thought.
In any event, Thanks!!, for maintaining the List... it makes things so much easier than it would be without it.
My gaming group is about to re-enter our RotR (Pathfinder) campaign after a 2.5 year hiatus, and I'm really looking forward to all the new features of and extensions to Fantasy Grounds.
Cheers,
- s.west
Hi :)
Welcome back and have fun in your new game :)
Hehe, yes, the reason for this break up was because there were once different extensions for both, 3.5e and PF1. This changed some months ago when 3.3.9 got released (therefore these big red texts in some of my threads about that some structure has changed) but I can't edit this list to adjust the links :) (and I didn't want to annoy Damned with another request about that :D )
Kel :)
Ahhh.... well, that explains it. Thanks for clarifying. And thanks for all the cool extensions (and the combined extensions) I look forward to using them.
Regards,
- s.west
p.s. Going back, I see now that a full, and careful, reading of The Big Red Texts was required. I only gave them superficial attention the first time through. Thanks (!) again.
Ever want to be able to restore PP to a Psionic Spell Class.. like when you have a Barbarian who gets Rage back when he kills a foe.. or a Swashbuckler who scores a crit or kills a foe and now has more Panache?
Well.. wait no longer!
Here's a handy extension that allows you to do just that.
So.. all it does is basically allow you to lower the cost of a 'spell' to -1 and keep you from taking your total unused PP below zero.
But.. ya know... sometimes that's really all you need.
I hesitate to call this a bug because, as advertised, it does work for "-1" spell point cost. But, if you have anything other than "-1" it will not reduce the used pp total if there are less used points than the absolute value of the negative spell cost. (e.g. the spell cost is -2 and points used is 1, the used won't drop to 0 it will stay at 1).
Very cool little extension though. Thank you!
It has a minimum value of -1.. and won't take the base unused total below zero.. that's pretty much all the extension will do.
Trenloe, if you're monitoring here... Should your "Enhanced Images (layers) v2.0.2 for FG V3.2.0 CoreRPG blah blah ..." still work?
I no longer see it mentioned in your Page 1 listing of extensions, and my .ext file is from 11/2016. Also, I only see one other post (in this thread) referring to it, but that was also in the distant past.
Thanks, in advance.
- s.west
D'Oh! CoreRPG extension. Sorry... that's what happens when my gaming group doesn't get back around to playing in the game I run for 3 years.
Thanks.
- s.west
is there a list anywhere which has compatibility with 3.3.10?
Nope. I stopped doing that because it was taking way to much time for me to track and check and update, etc.. The best you can do is look at the extensions you're really interested in and then check the threads for each of those to see if they're compatible or if people have reported issues.
I ported an extension from MoreCore and added a bunch of new functionality (very little of the original left at this point!).
It's called Total Encumbrance: https://svn.fantasygrounds.com/forum...for-Pathfinder
Any chance I can get it added to the list?
Completely understandable.
And, at the risk of banality: Thank you for your service! Sincerely.
Is there anyone that might be able to step in and take over the task of keeping this Extensions thread up-to-date for those of us still running 1e campaigns, and who are looking for current compatibility info on these PFRPG/3.5E extensions?
For instance, Post #1 doesn't say anything about 3.3.12 compatibility (it mentions 3.3.8).
Cheers,
- s.west
[Edit: Actually, I just re-read your wording in the post #1 header and I realize that, even for 3.3.8, it's possible that folks didn't get back to you about compatibility.]
I would do it but only a moderator can do that :) Zacchaeus wrote once in some thread here that we can contact him when there is some need for some update in the threads :) (and as you have seen, the stuff about compatibility is more up to the corresponding developer to check and to notify :) )
Really wish FGU would get something like steam workshop.. where one could add mods and ext and sub them...itīs such a hassle to keep stuff up to date
Hello,
We are working on moving our 5E campaign to PFrpg. We are using a ton of automation in 5E (most of Rob2e groups stuff and a bunch of other tweaks) and we are doing great in PF from the player side of things. Our DM is wondering if there is a Mod/Ext that adds more things to the CT for the monsters. in 5E he had access to spells, attacks and such and rarely had to open the monster's character sheet.
I am the one that tries to research mods but I do not DM so thought I would ask here. I hope I explained it well enough as I do not DM on FG
Spells for NPCs are always done via their sheets :) The spellclasses in 3.5E/PF1 are too complex for adding them to the CT directly, I think, and it is usually a mess if it is done via a parser :) (because finding the right formulation for something is usually then a bit cumbersome; though one could try to link to the actions tab instead, but no-one did and even this may make the CT a bit too crowded which is why I personally prefer NPC sheet actions over the CT :) )
Is there an extension for Pathfinder 1E similar in nature to the FriendZone extension for 5E (as seen in the Forge)? Specifically, I'm looking for something that would allow a player to have an assigned cohort or animal companion NPC that would be under their control.
I've done a quick hacking at the FriendZone code to get it working conceptually so I can have a single PC move the NPC on the map and end its turn in the combat tracker (ignoring all the 5E stuff in the extension related to the cohort NPC potentially increasing stats when the controlling PC levels and such), but there's a lot more work to really integrate it well, as the UI assumes a full tab on the character sheet can be replaced and assumes it have a "full window" to work with, so if I wanted to refine it to be a smaller section of the "Notes" tab, for example, I need to learn a bit more about writing extensions.
So.... before I go down that rabbit hole, I figured I check if maybe someone already did something like this for Pathfinder 1E.
Thanks,
Brian
I think I mostly figured out the Lua/UI creation fun. The wiki is very helpful. :-) Here's a snapshot of how I integrated the support for listing NPCs under control of a PC on the character sheet. I'm still waiting to hear back from the original 5E extension author to make sure they don't mind me copying a lot of their code. The original extension is under the MIT License in GitHub, but still, I don't want to step on their toes if they had plans to do a Pathfinder 1e version already.
Attachment 51438
Cheers,
Brian
I put together a Google sheet with 60+ mods/extensions from Forge that work in PFrpg (as much as I have tested so far). Our group is about a month from moving from 5E to PF and I am hoping to have our final list soon. (ssome of these will be removed or turned off before play) I am leaving the link to a viewable / commentable copy of the list here in case anyone has a use. it includes the name, forge link, author, extension or accessory and what rule sets they work on.
Google Sheet
If anyone looks it over and sees any issues, feel free to leave comments on it or pm me (DONT POST HERE).
Great Job was just considering doing this exactly... Sometimes its difficult looking at Mod list tied to Campaign which Extensions do what.
Thanks for Your Efforts
DLG
I am trying to figure out if there is an extension or why Spell Resistance on creatures (Sr 5) seems to have no effect when spell casters in PF1 use spells on them. Anyone able to help me on this?
Spell Resistance is not a valid effect for the PFRPG ruleset.
However, their is an extension that adds that functionality. Kelrugem's - Extended automation and overlays
https://forge.fantasygrounds.com/shop/items/1/view
https://www.fantasygrounds.com/forum...m-s-extensions
Question. The list that is mention in the first couple threads, has that list been updated to reflect the current version of FGU 4.8.1? What is working and what is not?