Hmmm...does anyone have anything specific to Interstellar Wars (Gurps 4th) that I can use in my campaign? I already have basic MoreCore ruleset installed and a lot of skill + talents typed into system.
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Hmmm...does anyone have anything specific to Interstellar Wars (Gurps 4th) that I can use in my campaign? I already have basic MoreCore ruleset installed and a lot of skill + talents typed into system.
Geez...It's been a little while since I thought about this campaign. Unfortunately, other than images I used, there isn't much from that campaign which is portable to the current ruleset. I'm curious...if you are using GURPS, then you should probably be using the GURPS Ruleset for FG and not MoreCore.
Hello,
How many character points do the PCs get, and what is the Disadvantage Limit? Are realistic and cinematic Martial Arts, Magic, and Psionics allowed? What's the tech level, mana level, and control rating? Which book has the game setting?
What days and times will you be playing??? I'm available:
Sundays: after 5:30 pm Pacific
Mondays: any time
Tuesdays: any time
Wednesdays: any time
Thursdays: any time up until 6:00 pm Pacific
Fridays: any time until 2:30 pm Pacific
Saturdays: any time
Thanks,
Paolo
For what it is worth, I'm currently running a GURPS TRAVELLER campaign and running into minor speed bumps here and there. First and Foremost is the issue of what GURPS 4e tech levels correspond to what GURPS TRAVELLER tech levels etc.
For now, this seems to be where I'm heading on that topic:
Eventually I will start trying to use GUNS GUNS GUNS to create/craft weapons that are closer to the original GROUND FORCES and the like weaponry - but that's for another day well into the future. I've got too much on my plate now. I am creating some "Modules" with GURPS ULTRATECH material in it, but I'm also trying to upgrade my GCA5 book gdf files to include more equipment - as the GURPS ULTRATECH book is "unfinished". I find myself having to add things like "Night Shades" and other such items to the main data file.Code:GURPS 3e GURPS 4e Traveller Tech Mongoose Descriptor
1-3 1-3 0 Primative
4 4 1 Primative
5 5 2-4 Primative
6 6 5-6 Industrial
7 7/8 7 Pre-Stellar
8 9 8 Pre-Stellar
9 9 9-11 Early Stellar
10 10 12-13 Average Stellar
11 10 14 Average Stellar
12 11 15 High Stellar
Ah well, sorry to see the Traveller campaign has been done for over 7 years. Hope it was a fun campaign! :)
I am glad to see it's still remembered. I really wish I could have stuck with the game longer, but I so enjoyed the time I had with y'all. I can feel Remi's impulsive itch coming back, so I just might keep an eye on my gaming schedule (real life has SUPER restricted gaming time lately).
Regardless, thanks again for one of my favorite campaigns!
If you are looking for a game that does not have the time restrictions I am running a Traveller play by post game using FG.
Link to our site in my signature.
We have our site that all the roleplay takes place on.
I leave FG up 24/7 for the players to log in to check a rule, make a skill check, read what ever source book they need, etc. Maps get posted, images, etc.
I have people from the UK, Ireland, all the time zones in North America and also someone in Australia. So there are people posting at all times of the day.
I call our game Cooperative Storytelling. Things move along slower than a live game but it makes it more detailed and Indepth.
Oddly enough, that is what I'm doing with my Fantasy Grounds Unity app. When I add new material - I let my two players know and they can read it when they want. In the meantime, I've been putting in work with the npc's and even using ChatGPT to take on the role of an NPC so as to see what ChatGPT is capable of doing. I had already planned on having one NPC deal with the issue tha she had been struck by a near miss of a Laser pulse that penetrated the hull, and some of the damage hit her in the head, neck, and torso with burning damage. The ship was hulled and losing atmosphere (in my mind's eye) and a pirate boarded her craft to loot the ship of valuables before heading out. The attack was done with a 100 dTon hull built to similar standards to the Sulieman class scout ship, but built using TL 12 technology and radical stealth functionality. This craft is effectively meant to be a picket ship that listens in on its passive sensors for jump flashes, and watches worlds for unexpected heat signatures of fast moving craft as they plow through the atmosphere. This is effectively done for worlds that are Class 1 or Class two starport worlds with little in the way of detection equipment. The data is then fed to the Office of Naval Intelligence to help analyze the possibility of pirate attacks or smugglers etc. So my NPC used to be a gunner on a Beowulf class ship, is haunted by Survivors guilt, and has a traumatic memory of one of the pirates reaching down to her prone figure and looking for lootable items. She spotted a ring with a distinctive Ax weapon crossed with a sword - both in black stone, set against a maroon colored stone as its background. As luck would have it, it is the heraldry symbol for the Baron of Ianic. So I asked ChatGPT what the character would do if she saw that symbol during a live televised funeral involving that family. Of the five things I had planned on, ChatGPT added one further complication to the character's thinking. It said words to the effect, the character would warn her friend of what danger she might be in, but wouldn't tell her EVERYTHING, as she doesn't want them to think her panic is due to PTSD.
So. As such, ChatGPT can help the GM work on timelines of events, handle character motivations, and since the GM controls the information the character can access, the ChatGPT can't act on information it doesn't have.
But, overall, I'm happy with how ChatGPT, Fantasy Grounds Unity, and GURPS TRAVELLER are working this time around. Keeping FGU running 24/7 does present one minor problem - you have to take time to kill it, then update the system when you restart it, so that you have the most up to date version.