Thanks Trenloe. Will do.
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Thanks Trenloe. Will do.
That's the Game Board Player - from what I remember Ben (the author of Syrinscape) said the 3PI wasn't in the current version of the Board Game Player, only in the SciFi and Fantasy Player.
You may need to drop him a line on the Syrinscape Forums and find out when that functionality will be included.
Cheers
Damn - Ninja'd by Tenloe AGAIN! I really need to finish reading the all the posts before replying :)
Thanks Guys. I updated Syrinscape Fantasy and i noticed that the sound effects i bought and wanted to use on Board Game is now also on Fantasy. Looks like my particular issue is resolved.
Thanks Dulux-Oz for this fantastic Extension. Already attached some spell effects in ChatSound. Few wont work but i believe it is due to the special characters "[" issue that you are aware of. Cant wait to surprise my players next session with the Fireball sound effect.
Huzzaaaah Dulux-Oz! Huzzaaaah!
Hi all,
So i installed everything, and went through every step in the sound video as well as went through the forms and Manuel. I am running windows 10 pro and cant get the sound to trigger with in fantasy grounds. I ve even gone to no extensions except for sound ext of course, just to trouble shoot it. still couldn't get sounds to work. I know I set up the strings right in fantasy grounds and made sure their was no extra spaces ect..I am running FG 3.2
so I was thinking that maybe because I use A different Data Directory path that could affect it ?
this will be/is a great addition so thanks Dulux-Oz for this !!
Thanks
Shawn
Can you get the sound to work at all? I know this sounds silly, but when I first set everything up I forgot to change my options to sound "on" in my fantasy grounds options. Once I did that, everything was fine. I'm sure you've done this, but just in case I thought I would point that out.
Hey Dulux-Oz. I'm testing my new miniboards. Working fine for me as dm. I opened a second FG instance connected as local host. When I trigger my chatsounds from local host they play fine. Awesome! I noticed that when I try to share the soundboard with the local host player, it seems to work as the board shows up on local host and I can play sounds. However, I keep getting the following script error:
Script Error: [string "wlList"]1: attempt to index field 'bGMVisible' [a nil value]
If I have 7 sounds in the minisoundboard I dragged over I get 7 of these error each time I open the miniboard. If I close the clipboard with the errors and play the sounds, it works fine. I can start seeing if it is an extension thing as I do have extensions loaded but I think they are ones everyone has said work with 3.2.
Just curious if the error makes sense to you. Can't wait to try this in my next game in 24 hrs!
No, that's coming from the DOEs; I'll have to get it sorted. Thanks for pointing it out. Which ruleset, BTW? And it shouldn't effect your game (apart from the annoying error messages).
Cool. I'm using 5E.
I'm noticing some things that are educational as I run this. When you've said that the chat triggers have to pass over the internet I understood it intellectually but didn't get the implication (if that makes sense). As an example, when I tried to set up a chatsound for CRITICAL HIT, given I share the dice rolls, but not the results with players, CRITICAL HIT only shows up in my chat and not the players so the sound doesn't trigger. If I changed this to show results to clients, the chatsound will trigger.
This makes complete sense to me, just pointing out things I'm learning as I test this!