View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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November 4th, 2016, 06:28 #291
And one more regarding miniboards (again, still 3.5/PF): when I share a miniboard with a player, on the player side I see a <<New Sound>> entry is added to the miniboard with no sound link.
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November 4th, 2016, 10:31 #292Crusader
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i just noticed that the new versions of Syrinscape does not have the 3rd party tab. Could that be a problem?
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November 4th, 2016, 11:39 #293
I'm running the latest version of Syrinscape (v1.3.3-20160816 - Windows) which is also the version available for download from the Syrinscape Store, and I've got 3rd Party Integration - click on the Settings icon in the bottom-left corner of Syrinscape and then you can Enable/Disable 3PI from the resulting window.
And besides, there's a Library of SoundLinks available (a module - read the Thread/Doco/Wiki)
CheersDulux-Oz
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November 4th, 2016, 12:05 #294Crusader
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We used the extension in a full session yesterday I figured out that the ( ) [] when between a sequence of letters seems to stop autochat trigger.
Example: "Attack: [37] (Greatsword) [to TestDude] [HIT]"
Chatsound will autotrigger fine for "Attack" or "to TestDude", "Greatsword" or "HIT"
But will fail for "Attack HIT" or "Greatsword HIT" or also "[to TestDude] [HIT]"
I also think (have to test again) that two triggers in the same sentence will make the second one to fail:
If you have 2 different triggers and sounds "Greatsword" and "HIT" created with the above example only "Greatsword" trigger will work, the others seems to be skipped.
Happy to give more details/tests if I can, as I really enjoy this extension.Last edited by Glad; November 4th, 2016 at 12:09.
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November 4th, 2016, 12:11 #295
Yeah, once the system finds a trigger-match it'll stop looking, hence the 2nd sound won't trigger (its not being found). It may be possible to change things so that the system keeps looking until it goes through all the Chatsounds, but there will be consequences and complications in getting the system NOT to play sounds, hence being designed the way it is.
I'm still going to see about getting the system to recognize '"[", etc, but it'll take me a while.
I've also got to see why darran's got Miniboard issues - give me some time, but everyone keep us all up to date on how things are working for you all
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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November 4th, 2016, 16:01 #296Warrior-Priest
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November 4th, 2016, 22:47 #297Crusader
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Thanks dulux-oz for your reply. I have tried looking there and i see no option for 3rd party. Attachment 16074
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November 4th, 2016, 23:24 #298FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 4th, 2016, 23:29 #299Crusader
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Thank TrenLoe. But the board game version has the spell sound effects. The Fantasy has only 4 or 5 total. The Board game has a bunch and in both Male and Female voices. I was wanting to use these sound effects for Casting and Spell sounds.
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November 4th, 2016, 23:32 #300FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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