Im sorry Engelmann but I cannot replicate.
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Im sorry Engelmann but I cannot replicate.
Question on roll for FG classic morecore I am a lost on how to use the /followon command I and wanting to have it will it runs a table after a spell roll I made a roll that look like this but it does not roll on the table (/followon [Confusion] rollon [Confusion]) the first is a roll /spell the second is a table is it due to the I also tried (/followon [Confusion] rollon [Confusion Table) but did not work either how do I use it please
When I try and drag dice from that tab on the CharSheet (which is pure CoreRPG code - there is no MoreCore code on that tab) to a table it just rolls the original Attribute/Skill and doesnt interact with the table at all.
If you are doing something different I cant decipher it from your screenshot.
Have you confirmed that you are definitely running the latest MoreCore and CoreRPG builds?
Hi damned, it looks like MoreCore still has some references to the deprecated ActorManager.getActor() in CoreRPG, which may be the source of Engelmann's issue:
...\SmiteWorks\Fantasy Grounds\rulesets\MoreCore\campaign\record_npc.xml (1 hit)
Line 235: local rActor = ActorManager.getActor("npc", window.getDatabaseNode());
...\SmiteWorks\Fantasy Grounds\rulesets\MoreCore\scripts\manager_actions. lua (2 hits)
Line 299: rSource = ActorManager.getActor(v.class, v.recordname);
Line 301: local rTarget = ActorManager.getActor(v.class, v.recordname);
...\SmiteWorks\Fantasy Grounds\rulesets\MoreCore\scripts\manager_custom_d sadamage.lua (1 hit)
Line 18: local rSource = ActorManager.getActor(msgOOB.sSourceType, msgOOB.sSourceNode);
So this doesnt use the name you provide for the roll it does it for the roll command name
Eg you would use
/followon spell rollon Confusion
However - it works for about 85% of rolls.
There are a bunch of older rolls that dont register the same way and these cant be used in the followon command
If it tells you that
Roll type is not registered.
then its an older format roll...
Well, I'll concede that I'm a recent convert to Unity so it's entirely possible I'm missing something... I do have "MoreCore Universal Ruleset" subscribed with Update Enabled in the Forge, and Check for Updates is not pulling any updates to MC. My MC files have not updated since 2/24 (the day I subscribed), though, so I guess there's something more I have to do to get MC to update?
ETA: Nevermind, it looks like MC just updated this morning! I'm still seeing most of those getActor references in today's update, though...
Very strange.
I just unpacked the version I pulled from the forge and it is not the same as what I bundled up...
Let me look into this...
Please try and run the updater one more time...