Green Ronin games NPC factory does not work with custom templates i made myself or the ones that come with FGG Tome of Horrors complete and Tome of Horrors 4
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Green Ronin games NPC factory does not work with custom templates i made myself or the ones that come with FGG Tome of Horrors complete and Tome of Horrors 4
@KILLGORE,
Are you sure that the PF1E Bestiary books (other than Bestiary 1) ever had the pictures in the Pictures tab?
That feature was added much later than those books were produced. Prior to that, the images were linked in the creature's Notes area (which after checking a few in Bestiary 2/3 is still the case).
It looks like Bestiary 1 was updated by the DLC developer at some point to move the pictures from the Notes to the Picture field; but it is not expected that older content is updated for new features.
Regards,
JPG
PFRPG Core Rulebook has a spell called fly slowly. Its probably an error as there is no spell named that and its blank. Good idea though...
In Curse of the Crimson Throne Anniversary Edition
https://www.fantasygrounds.com/store...ZOSMWPZO1021FG
All the maps are missing the LOE, in addition the option "Line of sight" and "Lighting" are disabled in all maps. All the maps do have the story pins, and the token lock and grid are set.
I also found a few NPCs that should have - (Minus) in the have a – (Box) instead.
For example, here is from the drain spider combat
bite +4 (1d3–3 plus poison)
Or here is from Trinia
mwk mithral dagger +7 (1d4/19–20)
Or in the notes that don't cause an impact on combat, such as here from the house drake.
solitary, pair, or clutch (3–9)
To make sure there are no issues with mods or extensions I opens a brand-new campaign and only loaded CotCT, the player's guide, intro and appendix, and all 6 chapters.
I checked the CotCT module and all the maps have line of Sight. I also compared the FG Drain spider to Archives or Nethys, and they both have Melee bite +4 (1d3–3 plus poison)
Try resetting your module to its original settings. Link: Reverting a Module or Individual Item
Are you running FG Classic?
Here is me loading the campaign file.
https://cdn.discordapp.com/attachmen...59d2bdfe37d13&
Here are examples of the maps and moster issues.
https://cdn.discordapp.com/attachmen...2e37c8a9b9cc8&
Done.
I then reverted the changes and loaded and unloaded the modules to be sure but I get the same thing
PZOSMWPZO1021FG: ..\SmiteWorks\Fantasy Grounds Data\vault\PZOSMWPZO1021FG.dat not found in vault
<b>Updating Purchases</b>
Checking package PZOSMWPZO1021FG for updates
8 Response received: {"name":"PZOSMWPZO1021FG","productID":507,"locatio n":2,"buildNums":[5],"files":{"files":[{"name":"modules\/PFRPG - Curse of the Crimson Throne, Players Guide.mod","size":2359853},{"name":"modules\/PFRPG - Curse of the Crimson Throne, Chapter 1, Edge of Anarchy.mod","size":4944225},{"name":"modules\/PFRPG - Curse of the Crimson Throne, Intro and Appendix.mod","size":11051230},{"name":"modules\/PFRPG - Curse of the Crimson Throne, Chapter 5, Skeletons of Scarwall.mod","size":12627651},{"name":"modules\/PFRPG - Curse of the Crimson Throne, Chapter 4, A History of Ashes.mod","size":7358725},{"name":"modules\/PFRPG - Curse of the Crimson Throne, Chapter 2, Seven Days to the Grave.mod","size":5065655},{"name":"modules\/PFRPG - Curse of the Crimson Throne, Chapter 6, Crown of Fangs.mod","size":9302344},{"name":"modules\/PFRPG - Curse of the Crimson Throne, Chapter 3, Escape from Old Korvosa.mod","size":7679871}]},"version":0}
Checking package version.
New version found, updating.
PZOSMWPZO1021FG Updating
DownloadFile-PZOSMWPZO1021FG: 6.8329262
9: Response received: 60317375
PZOSMWPZO1021FG Decompressing
UnzipProduct-PZOSMWPZO1021FG: 5.3342764
PZOSMWPZO1021FG Update Complete
Attachment 65206
Delete vault\PZOSMWPZO1021FG.dat but don't run an update.
Load up your campaign and see if the data is still there. If it is, it means you've got an old download in your modules directory - delete those files then run an update again.
I have been having a few problems. The Scale UI setting from the launcher does not save anymore, so I have to adjust it at the beginning of every session. There is a problem loading images specifically from the Pathfinder 1e Advanced Player’s Guide. For some reason all of the Armor and Weapon Proficiency links are coming up blank on the character sheets of players in my campaign. Feats, spells etc. seem to be fine.
Finally, it is not an error but it is really inconvenient having to scroll through all the animal “classes” during character creation and levelling up. They even show up as a favourite class option when players gain a level. If there is a reason they need to be in FG other than as NPCs it would be nice if we could filter them out somehow.
Attachment 65586
Attachment 65587
Attachment 65588
Usually best to break out any issues into individual lines; so we can make sure each point can be addressed. (and so we don't miss anything)
* Scale UI is a application-level option saved in a preferences file on Mac/Linux; and in the Windows Registry on Windows machines. If it's not saving, then I assume some permissions are blocking the save to the file or registry.
* I've reported the PF1 APG missing image to the support team; and they'll reach out to the developer.
* Proficiencies will come up blank on the character sheets; because there is no specific text associated with specific proficiencies in the book. So, they are empty records you can add data to, if you want.
* You can filter classes by Type, if you are looking for a specific class type. The master campaign list shows all records of a given classification (i.e. class) all together with filters and a search bar.
Regards,
JPG
It appears that the Fireball spell in Core Rules has a Ranged Touch attack set on its default actions, when it definitely should not have an attack roll. Verified in a test campaign with all extensions off.
In this case, there is actually supposed to be a ranged touch attack (though it will not be used in all circumstances). From the Archives of Nethys (https://aonprd.com/SpellDisplay.aspx?ItemName=fireball), emphasis mine:
"A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely."
So the ranged attack roll is only for situations in which the "bead" is being shot through a narrow opening before detonating.
I reported this issue back in May. Several posters, including myself, brought it up several times but the issue has yet to be dealt with. This includes the exact image reported by Nemesis Unbound (campfire wall).
From what I can tell, this issue arises when searching the assets window for terms associated with spells that do not have images. There are quite a few of these in the APG, so I do not think the problem is limited to a couple of missing images.
Normally, if I search for a term that does not have an image associated with it(for example, if I search a nonsense term "ASDFASDFASDF"), the asset window will simply tell me that no assets are found. However, if the search term overlaps with a spell in the APG that does not have an actual image (excluding banners that have the name of the spell), the errors that have been posted about occur. So for example, searching the term "feast" will throw an error about how the "feast of ashes" image is unable to be loaded.
When I first posted about this issue, shadowcat responded saying that certain spells do not have an associated image, and thus there is "no error to report." However, the problem is that if there are no images, fantasy grounds should not be throwing errors because a non-existent image is not loading. Instead, the asset window should simply say that no assets were found (or load other assets the search function deems relevant without throwing errors).
Since I originally posted about this back in May, aside from the "there is no error" post from shadowcat, subsequent posts about these errors have been ignored. If passing things along to the developer does not get the issue fixed, is there anything else that can be done to resolve these issues?
EDIT: I randomly went through the APG spell list and got a bunch of errors for many spells including ball lightning, fluid form, moonstruck, shared wrath, and wrath. There were a couple (acid pit and absorbing touch) that were fine. I am not sure what is different about these two spells
"Pathfinder RPG - Campaign Setting: Inner Sea Temples" module seems to be missing all the GM maps and none of the spell links in the book module work.
I put in a bug report for this issue.
Hunter class from Advanced Class Guide is missing Spells from its class features and any automation that comes with it.
Attachment 66030
Advanced Players Guide seems to have a bunch of broken images
I started getting errors FG couldn't find images from the APG while I was searching for assets while working on my game
I spent a bunch of time trying to figure out if I had done something wrong, but then decided to try a brand new campaign, zero mods installed and check if the images were there
The screenshot included is from a brand new campaign, zero mods
Attachment 66096
This issue has been around since at least may of 2025, when myself and others reported it. https://www.fantasygrounds.com/forum...l=1#post743372
I have brought it up more than a few times with more detail but after all this time I am beginning to lose hope that the issue will actually be fixed. https://www.fantasygrounds.com/forum...l=1#post752202
Posting here again in hopes that the issue will be noticed.
I just pushed a fix for this. One of our other devs converted the images to webp to take less room and there were some paths that did not get updated. It should be correct now.
Yeah, sorry it slipped through the cracks and sat for months after the original and 2nd posts.
Everything seems to be in order now. Thanks for fixing that ddavidson :)
Minor visual issue in Pathfinder 1st edition PATHFINDER RPG - REIGN OF WINTER AP 1: THE SNOWS OF SUMMER: PZOSMWPZO9067FG.
In the Story section. When viewing groups Reign of Winter AP 1 does not have the book name prefixed. So groups are named Adventure Outline, Part 1, Part 2... with no context of book/ap
For example the Player Guide group name is Reign on Winter, AP0 Players Guide. Another example from another AP is Iron Gods 2, 1. Adventure Introduction.
Actually it looks like that all the classes from Advanced Class Guide are missing the spells from class abilities and all the character sheet automation that should come with it.
Each time you add a class or level, you need to add the Spell Class and spells per level to the character sheet manually.
Double message, sorry.
Minor typo in Pathfinder Bestiary 4.
The Lost Legacy spell has the school misspelled. It has a double 'n' in it, when it shouldn't. It is spelled eNNchantment. This means it is listed in its own school so you miss it when filtering by school.
In addition the Verminous Transformation spell in the same book has the school misspelled as transmuation, when it should be transmutation.
Hello, I just picked up Strange Aeons. About to start with my group tomorrow and found all the walls to maps are shoved into the North East corner. Please help.
I put a player token on map and tried to use Player vision Preview. I was able to see thru all walls. I opened map for editing and went to the wall layer and found them all crammed together in corner of map. I have not edited them.
Images of first 2 maps:
Attachment 66951
Attachment 66952
Hello kmcculler,
The module has been fixed, although probably not in a way you would have preferred. This module (and the rest of Strange Aeons) were developed before Fantasy Grounds had LOS. There was a community user who created various LOS files for modules he played and this module is one that he did (and thus the files got included in this module). Unfortunately, the old LOS file is not compatible with the updated module as the image size for the map is much larger than it used to be and the LOS file was sized for the original small-sized map.
The update will remove the old incompatible LOS files. If you run the game before getting the update, just turn off the occluder option for the maps and they will run normal (well, normal for pre-LOS modules, anyway). I am unsure whether old modules like these will get LOS updates, but if they do, it won't be so quick as to be for your game tomorrow, unfortuantely. I apologize for the inconvenience.