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  1. #1131
    Quote Originally Posted by TheGMSource View Post
    Your version looks slightly different than what I see. I have The Old Fishery map as two separate maps, but you have them as one. Go to your FG Data folder, open the vault folder and delete the PZOSMWPZO1021FG file. Check for updates and see if the issue persists.
    Done.

    I then reverted the changes and loaded and unloaded the modules to be sure but I get the same thing

    PZOSMWPZO1021FG: ..\SmiteWorks\Fantasy Grounds Data\vault\PZOSMWPZO1021FG.dat not found in vault
    <b>Updating Purchases</b>
    Checking package PZOSMWPZO1021FG for updates
    8 Response received: {"name":"PZOSMWPZO1021FG","productID":507,"locatio n":2,"buildNums":[5],"files":{"files":[{"name":"modules\/PFRPG - Curse of the Crimson Throne, Players Guide.mod","size":2359853},{"name":"modules\/PFRPG - Curse of the Crimson Throne, Chapter 1, Edge of Anarchy.mod","size":4944225},{"name":"modules\/PFRPG - Curse of the Crimson Throne, Intro and Appendix.mod","size":11051230},{"name":"modules\/PFRPG - Curse of the Crimson Throne, Chapter 5, Skeletons of Scarwall.mod","size":12627651},{"name":"modules\/PFRPG - Curse of the Crimson Throne, Chapter 4, A History of Ashes.mod","size":7358725},{"name":"modules\/PFRPG - Curse of the Crimson Throne, Chapter 2, Seven Days to the Grave.mod","size":5065655},{"name":"modules\/PFRPG - Curse of the Crimson Throne, Chapter 6, Crown of Fangs.mod","size":9302344},{"name":"modules\/PFRPG - Curse of the Crimson Throne, Chapter 3, Escape from Old Korvosa.mod","size":7679871}]},"version":0}
    Checking package version.
    New version found, updating.
    PZOSMWPZO1021FG Updating
    DownloadFile-PZOSMWPZO1021FG: 6.8329262
    9: Response received: 60317375
    PZOSMWPZO1021FG Decompressing
    UnzipProduct-PZOSMWPZO1021FG: 5.3342764
    PZOSMWPZO1021FG Update Complete

    Screenshot 2025-08-22 112306.png
    Last edited by Idward; August 22nd, 2025 at 16:24.

  2. #1132
    Trenloe's Avatar
    Join Date
    May 2011
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    Colorado, USA
    Posts
    34,730
    Delete vault\PZOSMWPZO1021FG.dat but don't run an update.

    Load up your campaign and see if the data is still there. If it is, it means you've got an old download in your modules directory - delete those files then run an update again.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #1133
    Quote Originally Posted by Trenloe View Post
    Delete vault\PZOSMWPZO1021FG.dat but don't run an update.

    Load up your campaign and see if the data is still there. If it is, it means you've got an old download in your modules directory - delete those files then run an update again.
    Ah! That was it! I had the module for a long time, so I guess the old stuff never got cleared out throughout its various updates.

    The maps and monster data are correct now.

    Thanks Trenloe!

  4. #1134
    I have been having a few problems. The Scale UI setting from the launcher does not save anymore, so I have to adjust it at the beginning of every session. There is a problem loading images specifically from the Pathfinder 1e Advanced Player’s Guide. For some reason all of the Armor and Weapon Proficiency links are coming up blank on the character sheets of players in my campaign. Feats, spells etc. seem to be fine.

    Finally, it is not an error but it is really inconvenient having to scroll through all the animal “classes” during character creation and levelling up. They even show up as a favourite class option when players gain a level. If there is a reason they need to be in FG other than as NPCs it would be nice if we could filter them out somehow.

    Pathfinder Advanced Players Guide Graphics.jpg

    No proficiencies.jpg

    Animal Classes.jpg
    Attached Files Attached Files

  5. #1135
    Usually best to break out any issues into individual lines; so we can make sure each point can be addressed. (and so we don't miss anything)

    * Scale UI is a application-level option saved in a preferences file on Mac/Linux; and in the Windows Registry on Windows machines. If it's not saving, then I assume some permissions are blocking the save to the file or registry.

    * I've reported the PF1 APG missing image to the support team; and they'll reach out to the developer.

    * Proficiencies will come up blank on the character sheets; because there is no specific text associated with specific proficiencies in the book. So, they are empty records you can add data to, if you want.

    * You can filter classes by Type, if you are looking for a specific class type. The master campaign list shows all records of a given classification (i.e. class) all together with filters and a search bar.

    Regards,
    JPG

  6. #1136
    It appears that the Fireball spell in Core Rules has a Ranged Touch attack set on its default actions, when it definitely should not have an attack roll. Verified in a test campaign with all extensions off.

  7. #1137
    Quote Originally Posted by Terminsel View Post
    It appears that the Fireball spell in Core Rules has a Ranged Touch attack set on its default actions, when it definitely should not have an attack roll. Verified in a test campaign with all extensions off.
    In this case, there is actually supposed to be a ranged touch attack (though it will not be used in all circumstances). From the Archives of Nethys (https://aonprd.com/SpellDisplay.aspx?ItemName=fireball), emphasis mine:

    "A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely."

    So the ranged attack roll is only for situations in which the "bead" is being shot through a narrow opening before detonating.

  8. #1138
    Quote Originally Posted by Moon Wizard View Post

    * I've reported the PF1 APG missing image to the support team; and they'll reach out to the developer.
    I reported this issue back in May. Several posters, including myself, brought it up several times but the issue has yet to be dealt with. This includes the exact image reported by Nemesis Unbound (campfire wall).

    From what I can tell, this issue arises when searching the assets window for terms associated with spells that do not have images. There are quite a few of these in the APG, so I do not think the problem is limited to a couple of missing images.

    Normally, if I search for a term that does not have an image associated with it(for example, if I search a nonsense term "ASDFASDFASDF"), the asset window will simply tell me that no assets are found. However, if the search term overlaps with a spell in the APG that does not have an actual image (excluding banners that have the name of the spell), the errors that have been posted about occur. So for example, searching the term "feast" will throw an error about how the "feast of ashes" image is unable to be loaded.

    When I first posted about this issue, shadowcat responded saying that certain spells do not have an associated image, and thus there is "no error to report." However, the problem is that if there are no images, fantasy grounds should not be throwing errors because a non-existent image is not loading. Instead, the asset window should simply say that no assets were found (or load other assets the search function deems relevant without throwing errors).

    Since I originally posted about this back in May, aside from the "there is no error" post from shadowcat, subsequent posts about these errors have been ignored. If passing things along to the developer does not get the issue fixed, is there anything else that can be done to resolve these issues?

    EDIT: I randomly went through the APG spell list and got a bunch of errors for many spells including ball lightning, fluid form, moonstruck, shared wrath, and wrath. There were a couple (acid pit and absorbing touch) that were fine. I am not sure what is different about these two spells
    Last edited by Navigat0r; October 12th, 2025 at 08:28. Reason: quick testing results

  9. #1139
    Quote Originally Posted by Navigat0r View Post
    In this case, there is actually supposed to be a ranged touch attack (though it will not be used in all circumstances). From the Archives of Nethys (https://aonprd.com/SpellDisplay.aspx?ItemName=fireball), emphasis mine:

    "A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely."

    So the ranged attack roll is only for situations in which the "bead" is being shot through a narrow opening before detonating.
    We are all aware of that section, but yeah... I'll just turn it off on my players' sheets and I shouldn't have reported it.

  10. #1140

    Join Date
    Apr 2020
    Location
    Helsinki, Finland
    Posts
    51
    "Pathfinder RPG - Campaign Setting: Inner Sea Temples" module seems to be missing all the GM maps and none of the spell links in the book module work.

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