Try the attackac roll.
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I want to thank you for all your help and to also find out if there is a discord sever i can join also please
Are the Blades in the Dark rolls avaliable yet?
Thanks Musrha - what is the process in determining your Action Rating?
If you have 0d6 in your pool you roll 2d6 with disadvantage?
What if you have 1d6?
How would you suggest that we build the pool?
Making each skill/attribute a Modifier (/mod) Roll?
Other than how you build the number of dice is there a difference in the Action roll and Resistance roll output?
Do they both simply need to report Success (at least one 6 after disadvantage) or Failure?
If we had /blades #+#
and it resolved to 1 or higher
roll that number of dice - if there is at least 1 six then declare success
if there is no 6 but there is at least 1 four or five then declare partial success
if there is no four/five/six declare a fail
if it resolves to 0
roll 2d6
drop the highest die
if there is a six then declare success
if there is no 6 but there is a four or five then declare partial success
if there is no four/five/six declare a fail
Does that sound right?
If I make this roll would you be willing to:
Create 2 to 4 unique PCs
Create 2 to 4 NPCs
Create a mini adventure with at least 2 encounters in it.
and share it here?
I am trying to make a modular for Basic Fantasy and got most of the it done but having a hard time changing the character sheet is there one for Basic Fantasy out there and how do you make it the default sheet please
- To determine the Action Rating you have to add 1d6 per dot in your Abilitie. If you have 3 dots in Attune you roll 3d6 and check the highest result. Two 6 in the result makes a Critical (that doesn't have additional effects in terms of dice).
- Indeed, if you have 0d6 you roll 2d6 and keep the lowest one. You can not get a Critical in this situation.
- If you have 1d6 it's just normal. The result is just the dice that got rolled.
The user can create his own his attributes in the sheet (so it works for other Forged in the Dark games) and just use /blades (a1) in the Formula where (a1) is the attribute, then the roll resolves as you say here.Quote:
How would you suggest that we build the pool?
Making each skill/attribute a Modifier (/mod) Roll?
That's for Action rolls.Quote:
If we had /blades #+#
and it resolved to 1 or higher
roll that number of dice - if there is at least 1 six then declare success
if there is no 6 but there is at least 1 four or five then declare partial success
if there is no four/five/six declare a fail
if it resolves to 0
roll 2d6
drop the highest die
if there is a six then declare success
if there is no 6 but there is a four or five then declare partial success
if there is no four/five/six declare a fail
For Resistance roll, the output is a number, not sucess/failure. You roll #d6 (which the user can input manually in MoreCore) and the character recieves 6 stress minus the highest die result from the resistance roll. For example if you roll 2d6 and get 4, 5. You recieve 1 stress. If you got a 6, zero stress. If you get a Critical, you recover 1 stress. But the roll just needs to subtract 6 to the highest dice rolled to work and check if you made a Critical (2 six, as usual) to tell that you recover 1 stress.
Attachment 34506
I think just this will be necesary.
Of course, I can do that PCs/NPCs and encounters, but English is not my first language so sorry in advance for any mistakes ;)
And thank you very much!
I would probably suggest along with the above...
Fortune and Engagement Rolls:
These are not based on any specific Action and always start with 1d6 and then add any bonuses or negative modifiers by simply adding or removing dice, to a minimum of 0 (so always 1d6 + modifiers as the number of additional d6 dice)
Rolls and results are otherwise the same as for Action Rolls
It may be worth noting here that many tables in BitD are based either on a simple 1d6 result or occasionally a 2d6 result where 1 die is the "tens" and one is the "ones" to provide a 2-digit number to lookup on a table. Not really something extra that needs to be coded since it's already doable, but I thought I would throw it out there.
I might otherwise just suggest showing the results of all the dice rolled as that could still be helpful to display instead of just the highest rolled die and the text of the result based on that. Some GMs may like to make things extra-special with a Crit that's, say, 3 or 4 sixes over what they might do for 2 sixes.
Also just for clarity on verbiage Action Rolls use Actions (think skills in most systems) for the base number of dice to roll before modifiers but Resistance Rolls are what use Attributes (in this case don't think Strength and Dex, think of Attributes as Saving Throws, in a way, except you'll always succeed to resist) to determine the number of dice to roll. So at least that is some distinction in that you will always use an Action to make Action Rolls and you will always use Attributes to make Resistance Rolls, but never Actions for Resistance Rolls or Attributes for Action Rolls.