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AoE Effects v1.1 is Here!
FREE on FG Forge — Released June 2026
Download v1.1 Now →
We're excited to announce AoE Effects v1.1!
This major update brings powerful new visuals, expanded shape options, and a much smoother experience for handling area-of-effect spells and auras in Fantasy Grounds. Best of all, the popular “Auras Visualized” features are now fully integrated and improved inside AoE Effects itself!
What's New & Improved in v1.1
- Brand new animated visuals — webs, thorny vines, fog, spirits, bonfires, and more now look fantastic on the map!
- Major upgrades to advanced shapes with full control over 3drect, cylinder (with height & rings), and cone
- New GM options for visualization toggles, border colors, transparency, and global aura sizing
- Better performance, smarter conditional logic, and refined token overlap rules
- Completely refreshed and expanded User Documentation with tons of new examples and screenshots
Key Features Players Will Love
- Automatic effect application & removal based on token proximity
- Stunning built-in visuals that players can actually see on the battle map
- Full support for spheres, cubes, cylinders, cones, and flexible 3D rectangles
- Easy concentration tracking with the simple (C) modifier
- Powerful conditional logic using IF and IFT
- Works great with 3.5E, 4E, 5E, PFRPG, PFRPG2, SFRPG, and SFRPG2
Quick Example
Code:Entangle; (C); IF: !DYING; AURA: 20 all,!self,cube,entangle; Restrained; SPEED: difficult
Important Update
The old standalone “Auras Visualized” extension has been retired. Everything it did (and more) is now built into AoE Effects v1.1. Please remove the old extension to avoid conflicts.
Documentation & Community
The full guide with all the new syntax, visuals, and examples is here:

