I am seeing many of the following in the console logs. I did however not notice any impact in-game.
Code:
[3/22/2025 7:50:48 PM] [ERROR] Handler error: [string "StepCounter:scripts/manager_movement.lua"]:333: attempt to perform arithmetic on local 'xStart' (a nil value)
Similar, a few of the following is also in the console log (again: no noticeable impact):
Code:
stack traceback:
[string "WalkThisWay:scripts/manager_speed.lua"]:956: in function 'parseBaseSpeed'
[string "WalkThisWay:scripts/manager_speed.lua"]:99: in function 'onRecordTypeEvent'
[string "CoreRPG:scripts/manager_combat_record.lua"]:562: in function 'onBattleButtonAdd'
[string "C:battle_buttons:addct"]:3: in function <[string "C:battle_buttons:addct"]:2>
[3/22/2025 5:50:53 PM] s'SpeedManager.parseBaseSpeed - not nodeCT or not host'
Thought I should pass this on.
I also have a question on your implementation :)
I like the option of enabling/disabling the Step Counter on combat start/end, and would like to have the same trigger in my Realtime Tracker extension.
I guess that disabling the Step Counter is bound to
onCombatResetEvent(). What event is enabling it?
onInitChangeEvent(),
onRoundStartEvent()?