I was looking at the options for the extension and noticed on the Forge it shows four options while when the extension is loaded it only shows three. The "Per User: HP: Display Mod" isn't shown. Was that option removed?
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I was looking at the options for the extension and noticed on the Forge it shows four options while when the extension is loaded it only shows three. The "Per User: HP: Display Mod" isn't shown. Was that option removed?
Hi Just a Question
I have been seeing that everytime my players level up the ADJ goes up as well as the max and this is basically giving them 2 x the HP they rolled. Is there a setting I need to change to make this work properly or just keep on clearing the adj after a level-up?
After they level up, do you do a long rest after? That should clear the "adj" HP and clear it.
Version Update: v2.6.3
Changed - CT fields put back to default order
This is more for maintainability and other devs sanity. Personally I like it the other way but it has always caused others a ton of headaches under the hood, so this is just how it will be unless SW makes that change.
My players have pointed out to me that when they level up, their hit points do not increase automatically on the combat tracker while this extension is enabled. I am not able to recreate the problem as DM so I can't really troubleshoot the issue. Has anyone else noticed this problem?
I can take a look at it but to help recreate, how do you level up? DnDBeyond import, or one of the in game methods?
We use the icon under the Class & Level section of the character sheet. Removing and re-adding them to the combat tracker doesn't seem to resolve the issue. When I leveled up a character in my own campaign, everything worked as expected.
@rhagelstrom
With Life Ledger loaded, viewing any MM2024 monster's record changes the status of the record (i.e., "the Revert Changes..." button appears, along with the revert arrow in the NPCs list). This does not happen if the extension is disabled. Is this expected behavior? I would prefer that a record be only marked as changed if the record is unlocked and/or modified. For my own education, what is Life Ledger doing to the NPC record that causes it to be marked as changed?
So looking at it what is going on is format of this module is different than how was previous. The module is not read only and this ext adds extra health fields, specifically temp HP and Adjusted HP. which are linked to database nodes within the xml. These fields obviously don't exist in the original record and are initialized when the record is opened. Since they aren't in the original they are written out to the moduledb/modules.xml. Since anything is written to this location, it marks the changed flag because technically they are.
Those fields show up hidden because this isn't a CT node and that's how it always was because you couldn't write to the db before so the ext hid them.
The solution, I'm not sure there is one other than removing those features from the NPC sheets entirely. It doesn't cause any problems per se other being an annoyance on that flag getting marked. I guess additionally I'd think this issue would also happen to other records for things that extensions are adding things to if module isn't readonly like before.
Maybe there is a solution but I'll have to think on it and maybe ask around
Hi,
I'm trying to use this extension and I think I may be having issues. Clean campaign, running only this extension, the base "max hit points" is not properly calculating for a 2nd level multi-class PC (Lvl 1 Monk / Lvl 1 Fighter). The Monk was the original class chosen and it's hitpoints show. However, the Fighter hitpoints don't seem to be taken into account nor are they showing under the class drop down menu. I've attached an image that hopefully depicts the issue I'm having. Has anyone else experienced this?
Also, as a side note, the link on the Forge page for "Fix Discrepancy" seems to be broke.
Thanks.
I'm not seeing this.
Try changing the level from 1 to 2 for the class that is not showing the HP options below it, then change it back to 1 again. To see if that triggers it to show.
The link is meant to be a picture, and the picture is not showing correctly. That's why the link isn't working because it's not a link its a picture =P
Thanks MrDDT. That seemed to work for whatever reason. I appreciate the assist here!!
Version Update: v2.7.0
Support automation of HP reduction for 2014 Exhaustion
Fixed: Adjusting HP from 0 HP removes unconscious (likely) PHB p197
Fixed Forge documentation for linked image. Its also the same image that is one of the two associated Forge Images
I am seeing the following error on load. It started with the latest update as far as I am aware of.
[3/22/2025 3:04:48 PM] [ERROR] Script execution error: [string "LifeLedger:scripts/manager_hp.lua"]:450: attempt to call field 'is2024' (a nil value)
I am. It's a legacy version that supports the old 2014 5e exhaustion rules. v1.18
Is more of an unsupported exhausted question but adding the following to to the scripts/ manager_effect_exhausted.lua file if you unzip the ext in your ext dir. Since you aren't updating this is run fine as unzipped. You may be impacted by other ext if you don't make this change
function is2024()
return false
end
For the rest of you this is from what I understand a house rule where a 2024 game wants to use 2014 exhaustion rules.
I am using the 2014 ruleset in my campaign.
Then you should be seeing the correct penalties for 2014 when it's applied. I tested this with no exts and with exts and both were working correctly. My suggestion is maybe cycle the 2014/2024 setting in FG VTT, then check to see if the correct rolls are happening.
The exhaustion is working correctly, it’s throwing an error. Are you saying the up to date version of this extension works with the 2014 exhaustion rules if I am playing 2014 rules? If that’s the case it would be wonderful! At one point this extension did not support that.
On the Class and Level - <Name> form, the button for the link to the class sheet has moved to the left side. The button for Life Ledger to show the HP gained per level is sitting in the same place. Tested with just the Life Ledger extension. Please excuse the stupid name for my test character :)
Attachment 64189
I'm attempting to use "stealtemp" with a modifier of 2, but cant seem to get it to work. The command works by itself, but modifiers dont. I am using it within the weapon properties (action tab) itself and not a combat tracker effect because I want it to apply to the necrotic damage done by the weapon only.
Never Mind! I figured it out from another thread. I needed to use '2' and not just 2
https://www.fantasygrounds.com/forums/showthread.php?58607-5E-Constitutional-Amendments
Great plug-in!
Hi @rhagelstrom!
I'm experiencing a minor issue with Life Ledger. The gear icon used to expand the HP per Level (located on the Class & Level dialog box) covers the link for the Class making it (almost) impossible to select the link. See the attached image for an obvious example. This might be theme specific (I'm using the new D&D theme), although I can't say if it's related.
Attachment 64776
I went ahead and fixed this minor issue. However it will not be updated on the FORGE until Mr. Rhagelstrom gets back, he is currently away on business.
Due note that when it is updated on the FORGE and you are using this file, it should simply overwrite my file correctly when a newer version comes out.
It should now read version "v2.7.1"
Let me know if you have any more issues.
Thanks for fixing that MrDDT. Been a small issue since April. I appreciate your time.
Hi,
I love this extension and use it in every campaign, but I’ve run into a frustrating bug when it’s enabled alongside Mad Nomad’s Combat Helper:
What happens: When an NPC takes damage, the wound/current-HP field updates correctly, but their max HP also drops by the same amount.
Afterward: The three HP fields (Max HP, Adjusted HP, Wounds) no longer track properly. Removing wounds doesn’t restore max HP, and manually resetting max HP causes the wound value to jump around unpredictably.
Conflict identified: This only occurs when Mad Nomad’s Combat Helper is active; disabling it makes the problem go away. I’ve reached out to Mad Nomad’s author but haven’t found a fix yet.
I really value both of these extensions and would love to keep using them together. Has anyone encountered this before, or is there a workaround you can recommend? Any help would be greatly appreciated!
This would be on MNM's end to fix unless they want to give us a copy of the ext lua coding. His stuff is not only paid but also in the vault. We have no access to see his code to work with it.
If he wants to look at it and tell us something we can change to work together we likely can go from there. We've worked with him in the past but it's harder to get in contact with him now. If you want to bring it up to MNM and see what he says he can reach out to me, or post here on the forums.
Loaded the Extension and there's a minor graphical glitch when I go to the Class & Level box to begin Leveling Up off the character sheet. The Gear (magnifying glass ion other themes) from the Extension that jets you look at HP changes by level overlaps with the link to access the Class info from the Players Guide. It makes it hard, but not impossible, to click on the Class link. I'm wondering if this is a result of my theme (Hearth) or if everybody else has this issue.
Use the link in this post - https://www.fantasygrounds.com/forum...l=1#post746907
It looks like with just Life Ledger loaded, in a 5e campaign, MAXHP is also affecting the duration of an effect. I noticed when adding Aid, so started playing with different values:
Aid; MAXHP: 5 with a defined duration of 1 RD, applies a duration of 6 rounds - seems to be MAXHP + RDS if you adjust MAXHP and RDS
Aid; MAXHP: 5 with a defined duration of 1 MIN, applies a duration of 60 rounds - seems to be 10*(MAXHP + MIN) if you adjust MAXHP and RDS
Aid; MAXHP: 5 with a defined duration of 1 HR, applies a duration of 3600 - seems to be 600*(MAXHP + HR) if you adjust MAXHP and RDS
Aid; MAXHP: 5 with a defined duration of 1 DAY, applies a duration of 86400 - seems to be 14400*(MAXHP + DAY) if you adjust MAXHP and RDS
Attachment 65691
Attachment 65692
Effects other than MAXHP act as expected.
This is due to a commented out line 84 in manager_effect_ll.lua:
If it's uncommented, everything works well.Code:rEffect.nDuration = rRoll.nDuration;
Nice catch.