Ah, I should have read the first post in this thread more carefully. They don't get the FROMAURA effect (which is where I stopped reading) but still get whatever the aura effect is.
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Ruleset 4e
Clean test campaign
Extensions: Token Height Indication 4.20 and Aura Effects v1.11
Both extensions need to be loaded to get error.
Error happens on map load when two or more tokens have aura effects applied.
[7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "hardlocked"]:3: C stack overflow
[7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "common/scripts/button_record_locked.lua"]:11: C stack overflow
[7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "common/scripts/button_record_isidentified.l..."]:11: C stack overflow
[7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "campaign/scripts/imagewindow_header.lua"]:7: C stack overflow
[7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "campaign/scripts/image.lua"]:7: C stack overflow
[7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "common/scripts/list_viewers.lua"]:9: C stack overflow
[7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string ""]:5: C stack overflow
[7/4/2022 8:02:16 AM] [ERROR] Script execution error: [string "campaign/scripts/imagewindow.lua"]:47: C stack overflow
[7/4/2022 8:02:16 AM] [ERROR] Handler error: [string "scripts/manager_image.lua"]:145: C stack overflow
[7/4/2022 8:02:16 AM] [ERROR] Handler error: [string "scripts/manager_effect_aura.lua"]:486: C stack overflow
I can supply campaign if needed.
I can make it go away by commenting out TokenHeight.refreshHeights() on line 257 of image.lua in my extension. I could push the update, but then nobody can see a height change until somebody adjusts the height of any token. I can do that if need be, unless you see something on your end.
@bmos It looks like image.lua : onIinit is called just once without Aura Effects and 29 times with Aura Effects (for 6 tokens). I put in a boolean to protect against repeated calls, but that's not working - is there any way a bunch of new images are being created?
Okay, reverted TokenHeight back to v4.19 until I can figure out a better way of forcing the indications to show up automatically for the server and client. In the meantime, unfortunately you'll be stuck with having to manually adjust a token by the GM once before it can be adjusted by a player thereafter. Aura Effects is all good - it was something weird in TokenHeight.
Does anyone know what extension lets you see auras?
I remember coming across it here at some point, but can't find it for the life of me.
I want to link in the Forge description of this extension.
https://forge.fantasygrounds.com/shop/items/620/view
I've never used it, dunno how well it works but this is likely the one you talkin about.
https://forge.fantasygrounds.com/shop/items/149/view
This is the one I use for spell tokens.
I thought it might be this
https://forge.fantasygrounds.com/shop/items/620/view
I've encountered some unexpected behavior, or maybe I'm missing something. I have this aura:
It is supposed to cast 10 feet of darkness, apply an advantage attack on those with an Annihilation effect, and also provide an aura that deals 6 necrotic damage at the end of the source's turns.Code:Annihilation Aura; LIGHT: 10 darkness; IFT: CUSTOM(Annihilation); ADVATK; AURA: 10 all; SDMGOE: 6 necrotic
However, the aura isn't working. If I delete the "LIGHT: 10 darkness" however, it does work.
Additionally, if I *start* deleting "LIGHT: 10 darkness" from the end of this string in the combat tracker, it starts working once I've deleted "darkness":Code:Annihilation Aura; LIGHT: 10 darkness; IFT: CUSTOM(Annihilation); ADVATK; AURA: 10 all; SDMGOE: 6 necrotic
Any ideas if I'm doing something wrong, of if this is a bug?Code:Annihilation Aura; LIGHT: 10 ; IFT: CUSTOM(Annihilation); ADVATK; AURA: 10 all; SDMGOE: 6 necrotic
Ah, ok thanks for the quick reply! I have a number of effects with auras and non-auras, so it seems to work much of the time, this is the first time it hasnt worked lol. I have two effects now, appreciate it.
Trying this extension for a Paladin and Cleric's auras, as stated above.
Paladin: Aura works as advertised. Applying when within 10 feet and removed when target moves more than 10 feet away.
Cleric, However: w/Spirit Guardians... it seemed to work for the first target (kinda). It pushed the save, but did not apply damage. Then on subsequent turns, it wouldn't even push the save with the target within the 15-foot radius.
Formulas were inputted exactly as printed.
Trying this extension for a Paladin and Cleric's auras, as stated above.
Paladin: Aura works as advertised. Applying when within 10 feet and removed when target moves more than 10 feet away.
Cleric, However: w/Spirit Guardians... it seemed to work for the first target (kinda). It pushed the save, but did not apply damage. Then on subsequent turns, it wouldn't even push the save with the target within the 15-foot radius.
Formulas were inputted exactly as printed.
Paladin... AURA: 10 friend; Aura of Protection; Save: [CHA]
Cleric... AURA:15 foe; Spirit Guardians; IF: FACTION (foe); SAVEO: wisdom DC 19 (M)(H); SAVEDMG: 3d8 radiant; (C)
Don't have that one loaded, NO.
It's required to use that coding.
If you don't like that ext, you can check out Better Combat Effect and use a slightly different coding also. Both do the job.
https://forge.fantasygrounds.com/shop/items/76/view
Better Combat Effects
https://forge.fantasygrounds.com/shop/items/155/view
Better Combat Effects Gold
https://www.dmsguild.com/product/312...g-Save-Effects
Ongoing Save Effects
If you using Ongoing Save Effects use this coding
If you using BCE or BCEG use this codingQuote:
AURA: 15 foe; Spirit Guardians; IF: FACTION(foe); SAVEO: wisdom DC 17 (M)(H); SAVEDMG: 3d8 necrotic; (C)
Quote:
Spirit Guardians; AURA: 15 foe; Spirit Guardians; IF: FACTION(foe); SAVES: WIS [SDC] (M)(H); SAVEDMG: 3d8 radiant; (C)
Also you can check out more AURA coding here.
https://www.fantasygrounds.com/forum...Effects-Coding
I copied the damage types diff, but you get the point.
I've asked Kent to edit the first post so this confusion will be less likely to occur.
This extension only does two things:
a) adds / removes effects on other characters based on proximity
b) adds a FACTION conditional
Is anyone else getting a "UtilityManager.isClientFGU - Deprecated - 2022-07-12 - Contact forge/extension author" error when they use these? I have updated all of my extensions and it seems like this error only pops up when I have an Aura on a character and that character moves on the grid.
Edit: I should specify that it happens when the character with the aura moves or a target that's affected by the aura moves. So it seems to have something to do with the application of the effect. But I didn't see anyone else mention the error in this thread and I have already tried disabling other extensions that may be causing it.
Edit 2: I Just confirmed that it's Aura effects by creating a new campaign. I only enabled Aura Effects and Better Combat Effects. Then tested again by only enabling Aura Effects and Ongoing Save Effects. In both instances, I get spammed nonstop with the above error when moving any of the tokens in the radius. I tested this with Spirit Guardians and Pass Without Trace.
It seems like something needs to be updated in this extension, but I don't see anyone else mentioning it. Technically it still works, it just spams that error enough times to fill up the chat log in a very short period.
Working just fine for me.
I would post in house of healing, or try FGU discord.
I have been helping a number of people with this issue lately. I think there might be an issue with Forge updates.
Sometimes it's because you have an old copy in your extensions folder, but for some people it has required deleting the vault folder and then running an update.
sounds like a permissions issue maybe?
Thanks. I had to completely reinstall Fantasy grounds after deleting the vault, but it's updating now. I'm on an M1 Mac, for what it's worth. I'll test to see if the error has gone away. I wish there had just been a way to force the update to Aura Effects from the Forge, but if this works, I'll be in business. Appreciate the help. I guess now I know why no one else was reporting the issue.
Okay, after deleting my Vault folder, reinstalling FGU, then updating and getting the error again, I found an FG-AuraEffects EXT in my extensions folder and deleted and then updated. I didn't realize the newer version from the Forge was stored in the Vault.
Thanks for all of the help, guys. Sorry for being a nuisance.
Is there any obvious mechanism to handle when there are multiple paladin's with similar auras to prevent them from stacking with each other?