Thanks for the info. I will look at the /myinit roll and get this working as an interim measure.
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Someone has just posted about loading the 5E SRD into MoreCore.
You can do this by using the Universal Modules extension however the vast bulk of the data will likely be unusable.
The Data structure, the data types etc are all 5E and will very likely be different to MoreCore.
Question...is it possible to code in a roll on a random to hit table? For example, 2300 AD requires a random roll on a to hit chart, then taking the armor at that location then subtract the armor from the damage...is this possible to automate in any way?
Thanks,
GBFF
Not without writing code.
Personally Id write it into the Roll and have it done as one step.
You might just do a random number generation to calculate the hit location.
And then send a value to the modifier stack
Then set the damage roll to use the modifier stack and to have a minimum value of 1 or 0 depending on what the rules say.
Thank you Damned.
Guys,
Quick question. An NPC is targeting a PC in the CT. I am using /damagedr for the roll. When I roll the damage, the roll isn't targeted to or applied to the PC.
It works the other way around though. Is this a bug?
See screenshot of set up - https://prnt.sc/rjgtw3
Oops never mind. Figured it out :D
I'm currently working on getting MoreCore set up for my Dungeon Worlds campaign and there's a tricky bit when it comes to the Ranger character, who gets damage reduction when his animal companion is with him in battle (essentially increasing his Armour by 1).
There is only 1 Armour slot in the MoreCore character sheet. How can I add an additional modifier to the AC that will be synced to Combat Tracker? Is there a way to make this slick and not have to manually edit the Armour value each time combat happens?
Thanks in advance.
Hi qdwag
Firstly I cant think of a way for the system to know that he has a companion or not.
So leave it up to the player.
She is responsible for adjusting her Defense on her Charsheet as required.
It is not your job to manage everything for the players.
I was thinking of more like a secondary box where AC might be modified - a parameter box next to the main armour box perhaps?