Originally Posted by
Valcorin
Thanks for the quick reply. Basically, I need to modify the /harnskill roll by Fatigue. Fatigue accrues with each action taken (success or failure). So my character starts with 0 Fatigue, does something, goes to say -5, does something else, goes to -10, etc. So the ability in question has a changing penalty applied to it that ideally is dynamically updated (rather than manually changed by the character).
I wasn't sure if there was a feedback mechanism (other than damage). Speaking of which, I could co-opt the damage mechanism to do this since I don't need hit points per se.