You guys need to slow down . . . I'm having trouble just keeping up with the new stuff that's being added. jk :bandit:
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You guys need to slow down . . . I'm having trouble just keeping up with the new stuff that's being added. jk :bandit:
XP is fixed - ping me if you need it before 1.49 is released.
OK, so using the newest version, 1.48, and I am getting "Script Error: [string "scripts/parameter_manager.lua"]:19: attempt to index a nil value" errors as soon as I start to enter any character, even the leading '/' in the Param Formula box (but obviously only once the Enable Formula option is ticked). I have deleted the MoreCore.pak, redownloaded and started a new campaign, no extensions, etc., same thing. Anyone else seeing this?
I followed the steps in the Rolls Video and the steps outlined in trobadork's post.
Attachment 25913
Hi Mate - Im afraid I cant replicate.
I am using a slightly newer version but it contains nothing that would effect this...
Its 2am (and change) here so Im not sticking around...
Make sure you have no unpacked copies of MoreCore and confirm you have no extensions...
Good luck!
It wasn't doing it in the previous version iirc so I may have mucked something up somewhere that I can't locate. I'll keep digging.
Hi Gunnar !
I've got this error when I create a roll with no character sheet linked. Do you create the roll in the rolls window (button on the right) or by clicking in the character sheet ?
At this time you cannot create Rolls with parameters in Rolls Library.
This is because it links the parameters with the parent character sheet and there is no parent character sheet.
Thanks damned. Makes sense now, looking at the error message.
OK, I need someone to give this a quick look and see if the format looks correct. I think it is because it DOES shows the base skill vs a d100 roll and it pulls the Modifier which is the P1 entry that is the a1 in the final Attack string but it doesn't include it in the actual roll.
Basically, with the /harn roll, you need to roll 1d100 under the skill level (in this case 48) and that works fine, BUT I need it to also pull the Current Injury Level Modifier #2 (in this case +15) and add that to the final roll. In the final Dice String #3, it does show the full "/harn 1d100x48+15" and everything appears to be successfully linked to, but the +15 Modifier is not included in the final roll.
If I can get this to work it will some a TON of work tracking injuries, fatigue and few other things without them having to be manually applied before each roll.
@damned . . . I'm wondering if this is due the /harn roll being a 1d100 vs the rolled dice target # where is does not allow for any modifier in the base calculation????