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seycyrus
April 13th, 2024, 20:19
Nope. No errors for me.

Eh, the conflict occurs because I was using an extension called "moon tracker". It was very handy for me to keep track of the phases of my campaign worlds 2 moons.

Thanks.

ronnke
April 14th, 2024, 08:13
Hellow, ronnke. Thank you for your work!

At the moment, when the face indicator is turned on, the tokens do not rotate, when it is turned off, they rotate.
Is it possible to make individual switching buttons for tokens or a hotkey that was pressed to switch from the front indicator to the rotation of the token?

I'm not sure. I will have to investigate this. It would certainly be a useful feature to have both options available concurrently.

CassMerry
May 13th, 2024, 21:25
Love the implimentation, but I think there might be something broken with the points calculation in the notes tab of character sheets? The skills updates when points are altered, but the other sections, particularly the advantage/disadvantage sections, always reads as 0 points. Just wondering if this is a known issue as I'm considering jumping to gurps for my next campaign and thats a feature i'd really want as my players are all new to the system

--
Correction:
Looks like they do all work, but the whole set only updates when the points spent on a skill specifically gets changed?

ronnke
May 14th, 2024, 00:21
Correction:
Looks like they do all work, but the whole set only updates when the points spent on a skill specifically gets changed?

The values should update anytime points are changed anywhere on the character sheet. If it does not, then there is a bug.

I will have a look into it.

CassMerry
May 22nd, 2024, 17:16
Just trying to figure out if i'm missing something since as far as I know there's no documentation for the ruleset(?) is it possible for a weapon to have multiple modes built into it, or does that always have to be manually added after adding it to a player sheet?

ronnke
May 23rd, 2024, 05:08
Just trying to figure out if i'm missing something since as far as I know there's no documentation for the ruleset(?) is it possible for a weapon to have multiple modes built into it, or does that always have to be manually added after adding it to a player sheet?

Yes it is possible, you just need to separate your damages with a | symbol. eg "sw+5 cut|thr+1 imp"

Optimist
May 29th, 2024, 03:27
"Yes it is possible, you just need to separate your damages with a | symbol. eg "sw+5 cut|thr+1 imp"
Is there a similar way to assign multiple schools to a single spell?

ronnke
May 29th, 2024, 03:29
"Yes it is possible, you just need to separate your damages with a | symbol. eg "sw+5 cut|thr+1 imp"
Is there a similar way to assign multiple schools to a single spell?

No unfortunately, but that is a good idea.

Gigermann
May 29th, 2024, 15:17
No unfortunately, but that is a good idea.Hmm…If you do that, maybe we could do the same with Items in multiple groups?

CassMerry
May 29th, 2024, 18:31
Yes it is possible, you just need to separate your damages with a | symbol. eg "sw+5 cut|thr+1 imp"

Oh that's fantastic, that makes things so much easier! Also noticed the option to do the same with ranges, is there any documentation on features like this? I didn't see anything on the atlassian like the other rulesets (I assume because it's unofficial), and didn;t notice a link to a wiki or guide anywhere

CassMerry
June 2nd, 2024, 18:24
Also possible bug, seems like the damage types can be dice assigned but the effects are no triggered when the damage is dealt