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  1. Starter questions for C&C (1 replies)
  2. Reference manual not "popping out" content (0 replies)
  3. Old Modules showing when starting campaign with current ruleset. (0 replies)
  4. Problem with combat tracker (4 replies)
  5. Possible issues with C&C ruleset on Fantasy Grounds 4.4.0 (2023-06-13) (7 replies)
  6. NPC stat block importer (0 replies)
  7. Bug: Dark themes and the character sheet (1 replies)
  8. Troll Lord Switch from OGL - Impact on C&C Ruleset? (0 replies)
  9. Status of Castles & Crusades development on FG? (4 replies)
  10. Return to VTT and C&C (2 replies)
  11. Is there a way to create bandages with a heal effect in the new ruleset? (2 replies)
  12. Forge vtt v SmiteWorks vtt for C&C (10 replies)
  13. Forge Update 8 Jan 2023 (0 replies)
  14. Knights of the Crusade on Fantasy Grounds (0 replies)
  15. New Guy Intro (2 replies)
  16. Weird Error (12 replies)
  17. OSR Game Day - October 13th (2 replies)
  18. Castles & Crusades Event (FGA) 07/22/22 (0 replies)
  19. Free starter adventure, THE WIZARDS TOWER (2 replies)
  20. Automatic addition of class and race traits and abilities (2 replies)
  21. C&C adventure modules (8 replies)
  22. Castles & Crusades Suggestion Box (0 replies)
  23. Adding spells to the character sheet in the new ruleset (1 replies)
  24. New Castles & Crusades Ruleset Wiki? (3 replies)
  25. Question About Legacy C&C Ruleset (2 replies)
  26. Castles & Crusades Rule Set – Help, Bug Reports and Feedback (49 replies)
  27. Castles & Crusades Rule Set – Official Announcements & Updates (27 replies)
  28. Bug in the Unity C&C Tables (1 replies)
  29. C&C and AD&D Compatibility (10 replies)
  30. Any News? (21 replies)
  31. Magic Item Question (0 replies)
  32. A few questions for Castles & Crusades players (4 replies)
  33. New to C&C... (9 replies)
  34. RESIST; does it still not work or am I doing it wrong (2 replies)
  35. A few questions for Castles & Crusades players (4 replies)
  36. players and dms and popularity (5 replies)
  37. C&C Series - Illusionists review for Castles & Crusades (0 replies)
  38. C&C Most powerful Wizard spell SUMMON FAMILIAR in Castles & Crusades (0 replies)
  39. C&C - Session 0 - discussion with new players to Castles & Crusades (0 replies)
  40. What do I need to play Castles & Crusades? (3 replies)
  41. B1 D&D module "In Search of the Unknown" introduction (0 replies)
  42. Effects coding bug for ability scores (9 replies)
  43. 2021 Castles & Crusades Rule Set and DLC Updates and Feedback (5 replies)
  44. Capacity Mule / Saddlebags (1 replies)
  45. All attribute checks+1 (2 replies)
  46. A few questions for Castles & Crusades players (3 replies)
  47. New to CC ... (13 replies)
  48. C&C & FGU series: Theater of the Mind in Fantasy Grounds Unity (2 replies)
  49. Castles and Crusades Class Variants (2 replies)
  50. C&C FGU series: Dual class Fighter Rogue in Castles & Crusades (0 replies)
  51. C&C & FGU series: C&C ruleset using the EFFECTS menu list (0 replies)
  52. C&C FGU series: Lets create a cleric in Fantasy Grounds Unity (2 replies)
  53. C&C & FGU series: Lets create a Wizard in Castles & Crusades (0 replies)
  54. C&C & FGU series: Why I HATE playing in Fantasy Grounds (0 replies)
  55. C&C FGU series: Lets create a Fighter class character in Castles & Crusades (0 replies)
  56. C&C FGU series: Castles & Crusades ruleset review (4 replies)
  57. New Monsters to Encounters (3 replies)
  58. Monster & Treasure Tables (2 replies)
  59. Spell Combat Tab / Effects for C&C (1 replies)
  60. What is the best introductory adventure (with pre-made characters)? (3 replies)
  61. issues with drag and drop in character creation (2 replies)
  62. Resistance Rolls (1 replies)
  63. Starting a weekly C&C game (2 replies)
  64. Exporting Classes? (4 replies)
  65. Language extension for C&C in Unity? (0 replies)
  66. Spell Automation in castles and crusades (11 replies)
  67. LFP - Session 0 - May 10th 4pm-8pm Eastern (2 replies)
  68. Adventurer's Backpack (26 replies)
  69. Damage Types and Immunities in C&C (7 replies)
  70. I need NPC's (5 replies)
  71. Today's Update wiped my NPC's (0 replies)
  72. Npc attack rolls (5 replies)
  73. Question about AD&D modules used in C&C (2 replies)
  74. So what do I need to buy to get started running games online? (4 replies)
  75. Questions about creating Pregens (1 replies)
  76. New TLG Kickstarter: Castle Keepers Guide, 3rd Printing (3 replies)
  77. Travel distance vs modes of travel (3 replies)
  78. Armor? (3 replies)
  79. Trying to build a sub-chart for a table.... (4 replies)
  80. 2020 Castles & Crusades DLC updates and feedback (2 replies)
  81. 2020 Ruleset (including PHB and M&T) updates and feedback (3 replies)
  82. looking for game (4 replies)
  83. Questions (5 replies)
  84. castle & crusades vs d&d 5e (9 replies)
  85. NPC Almanac - A New C&C Kickstarter Project (1 replies)
  86. Haunted Highlands (HH) DLC Feedback (0 replies)
  87. Castles and Crusades Ruleset change requests and bug reports (15 replies)
  88. LFP: 2 Players, Sunday 6pm PDT Ongoing Campaign Forgotten Realms (C&C) (0 replies)
  89. Weird tags in C&C XML (4 replies)
  90. D&D 2E, 3.5E, 5E looking for something different. Wanting to learn... (3 replies)
  91. Thank you (0 replies)
  92. Quick Reference Index (1 replies)
  93. NPC character mode displays wrong level in CT (7 replies)
  94. Healing Circle Spell Permanent? (5 replies)
  95. Release 3.3.7 (4 replies)
  96. C&C Spell Window Problem (small) (2 replies)
  97. C&C Encounter Window Problem? (4 replies)
  98. Monsters and Treasure - Seems to be missing several tables (5 replies)
  99. Unable to activate Monsters and Treasure module (1 replies)
  100. Character Sheet Drag and Drop Functionality Request (2 replies)
  101. Topdecker's C&C Mapping Resources (17 replies)
  102. LFP: C&C Long Term, Text-Based Campaign (1 replies)
  103. Situational Modifier Chart Needs Correction (12 replies)
  104. Might be few interested in this (17 replies)
  105. Question on Healing rates vs Rest options (0 replies)
  106. Accepting Players Sunday Night C&C Campaign (Forgotten Realms) (2 replies)
  107. Roadhouse Adventures at FG-Con (3 seats remaining) (0 replies)
  108. Which previous D&D modules have been made for FG? (7 replies)
  109. Castle Keepers Guide (8 replies)
  110. Latest changes to the C&C ruleset (37 replies)
  111. LF Players Monday Night Castles & Crusades (0 replies)
  112. Effects (3 replies)
  113. Class and Race abilities - data not populating? (14 replies)
  114. Aihrde Calendar? (9 replies)
  115. C&C Developer Wishlist (76 replies)
  116. Magic Weapon modifier on character sheet (2 replies)
  117. Theme Extension (3 replies)
  118. Latest updates to the C&C ruleset. (9 replies)
  119. C & C Questions (148 replies)
  120. LFP- Haunted Highland Campaign (See Details) (2 replies)
  121. Community Content Module (4 replies)
  122. West Marches Style Game Idea (6 replies)
  123. C&C One Shot (Introduction to C&C) (3 replies)
  124. 1 Spot Available in Long Running Castles and Crusades Campaign (19 replies)
  125. Fun interview with Stephen Chenault on Twitch (1 replies)
  126. "The Rosetta Stone of D&D" (13 replies)
  127. Alternate base challenge with ck guide question. (4 replies)
  128. Buying in to C&C when I get paid (14 replies)
  129. Effects?? (3 replies)
  130. Weekend Sale on the TLG Store (0 replies)
  131. Updates to the C&C ruleset for testing. (188 replies)
  132. C&C Errors and Content Inadequacies (46 replies)
  133. Spell casting in castles in crusades (3 replies)
  134. Issue in 3.2.2? (9 replies)
  135. Test Release v3.3.2 (0 replies)
  136. Creating New Classes (10 replies)
  137. Two quick questions... (10 replies)
  138. A successful Session 0 (13 replies)
  139. Adventure: Beneath the Dome - DTRPG sale $1.60 (Apr 9 only) (3 replies)
  140. 80% Off BUNDLE (23 replies)
  141. Player's Handbook 7th Edition Kickstarter (4 replies)
  142. Copying an entry from the PHB? (12 replies)
  143. NPC Immunities (5 replies)
  144. Setting up encounters - NPCs like Goblins who have "Weapon" listed in "Attacks" (15 replies)
  145. Troll Lords store - sale 55% off all Digital PDF products (3 replies)
  146. C&C Content Issues (54 replies)
  147. Rune Lore Campaign Map (0 replies)
  148. AD&D module compatibility with C&C (9 replies)
  149. 10 Hour Sale 50% Off! (20 replies)
  150. 3 Days in Darkenfold Kickstarter is funded and ending in like 14 hours (1 replies)
  151. Can't add magic items? (1 replies)
  152. Aihrde Maps? (30 replies)
  153. Assault on Blacktooth Ridge Boss Stats Missing (30 replies)
  154. DriveThruRPG has the PHB on sale right now (6 replies)
  155. Amazing Adventures? (2 replies)
  156. Help with monsters (4 replies)
  157. Just bought C&C (15 replies)
  158. Adventurer's Backpack Kickstarter (27 replies)
  159. A funny thing happened to me on the way to the Crusade. (8 replies)
  160. Brand new to FG, just got my Hardcover C&C books. WOW! Excellent system. (7 replies)
  161. Pick up games? (5 replies)
  162. CKs: What's your preferred FG layout? (9 replies)
  163. Hoping to get back in the mix (3 replies)
  164. Par5E? (48 replies)
  165. Half Elf Attribute Check Modification (1 replies)
  166. Testing the waters... (54 replies)
  167. Totally in the dark but interested (15 replies)
  168. Tiny spelling errors in the Players Handbook (3 replies)
  169. Converting ADnD 1e and 2e to C&C (2 replies)
  170. New to FG with C&C... looking for a run through (3 replies)
  171. Monster and Treasure (2 replies)
  172. Need help creating character (3 replies)
  173. Help with Character Sheet - Spells (15 replies)
  174. C & C deities? (5 replies)
  175. Justing getting into FG via D&D5E and I saw C&C (11 replies)
  176. LFPlayers - Thursday and/or Saturday Evening C&C Games (11 replies)
  177. Castles & Crusades currently on Bundle of Holding (1 replies)
  178. Conversion from PC <--> NPC (4 replies)
  179. Error in display of Fighter BtH bonus (2 replies)
  180. LFG & some help (4 replies)
  181. LFP: 1-2 Needed for Friday evening C&C game in Central Time Zone (7 replies)
  182. C&C Effects and Conditions...options and some help... (5 replies)
  183. Thinking of getting started with some C&C games-Any tips or advice? (34 replies)
  184. Par5e (2 replies)
  185. Updated Wood, Dungeon, and Toadstone Themes (0 replies)
  186. LFP: Looking for players Tuesday night game (8-11pm US/Central) (3 replies)
  187. LFP: Player needed for Sunday Evening Game (11 replies)
  188. GM question (15 replies)
  189. 5 or 6 Needed for a (Provisional) New C&C Campaign (4 replies)
  190. Ability Checks error?? (3 replies)
  191. Castles & Crusades - Updates for the new printings??? (11 replies)
  192. TLG Kickstarter Campaign for New Lost City of Gaxmoor Module (7 replies)
  193. Town of Kalas (5 replies)
  194. Looking for a game of C&C (3 replies)
  195. Recruiting for a game (8 replies)
  196. I've decided to take the plunge (10 replies)
  197. All Castles & Crusades add-ons are 60% off through Sunday, Feb 1st. (26 replies)
  198. Better Spells Tab on Character Sheet (7 replies)
  199. FG Con Tourney Idea? (11 replies)
  200. Back Attack (1 replies)
  201. Question: Am I missing something about versions? (4 replies)
  202. Happy Holidays! (4 replies)
  203. Missing monsters (2 replies)
  204. cant download (1 replies)
  205. I think my links are broken (6 replies)
  206. Ranger's Prime... Strength?!? (6 replies)
  207. Hero Lab (4 replies)
  208. Help.... Adventure Mods in set upmode (2 replies)
  209. Weeklong sale for C&C products (1 replies)
  210. Vague-ish Party Sheet bug report in C&C (5 replies)
  211. Monster AC on Combat Tracker (3 replies)
  212. Its Right? (13 replies)
  213. Classic Monsters has been released (5 replies)
  214. Expiring Effects (6 replies)
  215. Improvements to Rising Knight (scenario bundled with C&C ruleset) (1 replies)
  216. Players need to buy? (5 replies)
  217. Monsters and Treasures Book (2 replies)
  218. Bug in bard's Legend Lore Ability (PHB) (1 replies)
  219. Simple module: C&C Gems for easy population of modules. (31 replies)
  220. Castles & Crusades ~ Character Repository (16 replies)
  221. bought castles and crusades, what videos should i watch? (37 replies)
  222. Multiclass (2 replies)
  223. Drag and drop, missing button and skin issues (4 replies)
  224. CT/npc hp bug? (7 replies)
  225. Screenshots needed for C&C (4 replies)
  226. C&C new printing Kickstarter - with add ons! (16 replies)
  227. Mistakes inside the Monsters and Treasure book (12 replies)
  228. Update issue ? Or not... (12 replies)
  229. Questions for C&C GM's using Fantasy Grounds (8 replies)
  230. Castle Keeper's Guide (15 replies)
  231. Effect targets ? (6 replies)
  232. 0 hp (13 replies)
  233. Castles & Crusades - Community Extensions (19 replies)
  234. User Guides (4 replies)
  235. Character Sheet questions (18 replies)
  236. Mid-Week C&C campaign for your consideration... newbies welcomed (2 replies)
  237. Is Classic Monsters being converted? (4 replies)
  238. Encounter Prep (23 replies)
  239. Castles & Crusades - Community modules (22 replies)
  240. Crusaders Companion - free supplement (79 replies)
  241. Purchased the C&C rule set... (6 replies)
  242. Current status of C&C ruleset? (9 replies)
  243. Help with Crusader's Companion (18 replies)
  244. C&C effect guide ? (39 replies)
  245. Monk's Hand To Hand attack skill & Combat attacks (1 replies)
  246. Monsters & Treasure (9 replies)
  247. Combat Tracker Issue (16 replies)
  248. Expanded Spell Lists (7 replies)
  249. 5th edition players guide (10 replies)
  250. Inflicting Spell Damage (11 replies)