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TXCBoy36
August 21st, 2021, 07:35
I am new to C&C so I am not sure what is needed to get started to check out the rule system and how it is played. What does someone need to get started.

Thanks!

damned
August 21st, 2021, 11:23
Players Handbook.
Thats it.

TXCBoy36
August 24th, 2021, 05:14
ok, thanks. Which section do we use to run it?

TXCBoy36
August 24th, 2021, 07:11
Nevermind, I figured out how to get started. Created a new campaign for C&C....time to get reading....thanks Damned

TXCBoy36
August 24th, 2021, 07:13
Is there a DM sourcebook for C&C?

Trenloe
August 24th, 2021, 09:24
Is there a DM sourcebook for C&C?
There's the Castle Keeper's Guide: https://www.fantasygrounds.com/store/product.php?id=TLG8015FG2 But that's not an equivalent of the D&D DM's Guide.

What type of data/information are you looking for?

damned
August 24th, 2021, 13:20
C&C existing for probably 10 years without the Castle Keepers Guide.
For a long time it was just PHB and M&T.
Everything you need to play are in those two.
If you want more info, tables, advice, options (not necessarily programmed options) then look at the CKG.

TXCBoy36
August 24th, 2021, 23:32
Honestly, just diving into it....just was not sure on what to get...have played all versions of D&D so a major newbie to the process in getting started with C&C

TXCBoy36
August 24th, 2021, 23:33
Thanks Immortal...

Trueshaft
August 26th, 2021, 13:48
The really nice thing about C and C is it is really simple to run when compared to other systems. the CKG ( Castle keepers guide) is good for doing more of a deep dive into the Siege Engine and give some interesting variant rules for doing things. I recommend it because it has some good stuff in there, but it's by no means necessary.