Ardem
November 18th, 2013, 03:12
Just wondering will Core have a rudimentary windows reference for monster module to drag and drop ability, or will i have to be coded in like 3.5 is?
To clarify will you be able to quickly make a monster module like this from 3.5, in a module to drag and drop into the NPC section of core. Or the basic elements to create a equipment module.
<aboleth>
<librarylink type="windowreference"><class>npc</class><recordname>..</recordname></librarylink>
<name type="string">Aboleth</name>
<type type="string">Huge Aberration (Aquatic)</type>
<hd type="string">8d8+40</hd>
<speed type="string">10 ft. (2 squares), swim 60 ft.</speed>
<ac type="string">16 (-2 size, +1 Dex, +7 natural), touch 9, flat-footed 15</ac>
<babgrp type="string">+6/+22</babgrp>
<atk type="string">Tentacle +12 melee (1d6+8 plus slime)</atk>
<fullatk type="string">4 tentacles +12 melee (1d6+8 plus slime)</fullatk>
<spacereach type="string">15 ft./10 ft.</spacereach>
<specialattacks type="string">Enslave, psionics, slime</specialattacks>
<specialqualities type="string">Aquatic subtype, darkvision 60 ft., mucus cloud</specialqualities>
<skills type="string">Concentration +16, Knowledge (any one) +13, Listen +16, Spot +16, Swim +8</skills>
<feats type="string">Alertness, Combat Casting, Iron Will</feats>
<environment type="string">Underground</environment>
<organization type="string">Solitary, brood (2-4),or slaver brood (1d3+1 plus 7-12 skum)</organization>
<treasure type="string">Double standard</treasure>
To clarify will you be able to quickly make a monster module like this from 3.5, in a module to drag and drop into the NPC section of core. Or the basic elements to create a equipment module.
<aboleth>
<librarylink type="windowreference"><class>npc</class><recordname>..</recordname></librarylink>
<name type="string">Aboleth</name>
<type type="string">Huge Aberration (Aquatic)</type>
<hd type="string">8d8+40</hd>
<speed type="string">10 ft. (2 squares), swim 60 ft.</speed>
<ac type="string">16 (-2 size, +1 Dex, +7 natural), touch 9, flat-footed 15</ac>
<babgrp type="string">+6/+22</babgrp>
<atk type="string">Tentacle +12 melee (1d6+8 plus slime)</atk>
<fullatk type="string">4 tentacles +12 melee (1d6+8 plus slime)</fullatk>
<spacereach type="string">15 ft./10 ft.</spacereach>
<specialattacks type="string">Enslave, psionics, slime</specialattacks>
<specialqualities type="string">Aquatic subtype, darkvision 60 ft., mucus cloud</specialqualities>
<skills type="string">Concentration +16, Knowledge (any one) +13, Listen +16, Spot +16, Swim +8</skills>
<feats type="string">Alertness, Combat Casting, Iron Will</feats>
<environment type="string">Underground</environment>
<organization type="string">Solitary, brood (2-4),or slaver brood (1d3+1 plus 7-12 skum)</organization>
<treasure type="string">Double standard</treasure>