Thread: FGU: The interface
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March 22nd, 2024, 11:19 #51
Sadly "-popupwindow" does not work on mac... but they can try "-screen-fullscreen".
For a full list of options you can check: this link.
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March 22nd, 2024, 11:36 #52
- Join Date
- May 2023
- Posts
- 105
Thanks for the explanations about the d0 and d1.
I quickly tried launching from command line with the screen option but looks like it is ignored.
I imagine you need to launch the executable which is inside the FG app, like
[path to the app]/FantasyGrounds.app/Contents/MacOS/Fantasy\ Grounds -screen-fullscreen
?
I have also tried -screen-width and -screen-height with what should be supported resolutions, but these also seem to do nothing. Is there a special way to pass parameters to the unity engine?
On launch I get a bunch of memory settings printed on terminal on launch, here are the first two lines
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
but nothing which has to do with graphics.
Has anyone managed to make it work on a mac?
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April 1st, 2024, 06:53 #53
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- Oct 2022
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- 37
I played tonight and tried to use the new mini combat tracker. I really liked the flow and it saves space which is at a premium to begin with. I did find a couple of things I wanted to comment on. It looks like it shows the effects that are on your character, but there's just an icon, and no way to either click on the icons or hover over them to see what they actually are. And there's no way from the mini ct to determine who you have targeted. I know I could look at the map, but I still found myself just popping open the actual ct to double check what I had targeted. I was not able to stretch it out further to the right when I unlocked it which would be nice when you just want to see more. Is the mini ct going to be fleshed out more? I really like it, and think with some small additions it would be an even better boon to the players.
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April 1st, 2024, 16:35 #54
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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April 1st, 2024, 17:07 #55
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- Oct 2022
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Awesome.. I really like the mini ct!
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May 10th, 2024, 12:53 #56
So, by some strange quirk that is due to (I assume) me having had the FGU beta as a kickstarter supporter, my FG still has full-screen capability. At early beta it had that functionality, but SW removed it for some specific reasons that I won't go into right now, but somehow, my Mac never got the memo. It stayed in fullscreen and I can freely go in an out of full screen. And, like all fullscreen apps, FGU takes its own space in Mission Control.
In actuality, it was my old MacBook that had the beta. But when I upgraded to my current Mac mini, I migrated my stuff, so it kept those settings. :P
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May 13th, 2024, 09:25 #57
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- May 2023
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- 105
Oh nice I am envious! Any chance you can share the config/preference file in case it is some hidden setting? I see two possibly relevant files in ~/Library/Preferences/
~/Library/Preferences/Fantasy Grounds583052619Wine.wineskin.prefs.plist
~/Library/Preferences/unity.SmiteWorks.Fantasy Grounds.plist
I see also a fantasygrounds.conf file, but that has your license number, so do not share that.
If you want to check the file content before deciding wether or not to share them you can open them with text edit (or any editor, vim, bbedit, etc).
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