Thread: Rappan Athuk for 5e
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May 10th, 2023, 19:46 #301
I would second Trenloe's concern. As a user I would expect that a module that opens in a ruleset (without an extension being required) fully work in that ruleset.
The UME has big bold caveats and warnings about that and is a step the GM has to explicitly do to get it to work and so GMs who use it shouldn't be surprised.
I fear you are going to run into users who are surprised or complain that it doesn't work (i.e. they get errors, NPC are not complete, etc) in a ruleset that it opens in. And you will spend unnecessary time supporting/answering those questions.
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May 10th, 2023, 19:55 #302
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May 10th, 2023, 20:14 #303Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 10th, 2023, 22:51 #304
Yes, the module should work without errors in any ruleset it lists as being supported. GMs who decide to run it with something like the Universal Module extension are choosing to accept that some things may not work.
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May 18th, 2023, 09:02 #305
I totally missed this thread so I reported some issues here https://www.fantasygrounds.com/forum...n-Athuk-Issues
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 8th, 2024, 13:55 #306
Not sure if this is the right place to ask, but are there any plans to bring the PFRPG version of Rappan Athuk to fantasy grounds?
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May 8th, 2024, 15:08 #307
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May 8th, 2024, 19:10 #308
Note the discussion that start upthread a little bit with a similar question https://www.fantasygrounds.com/forum...l=1#post686313
You can use, with caveats, any module in any ruleset. But it's not a conversion. It might be enough if you are willing do do the monster and treasure conversions yourself.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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May 9th, 2024, 20:29 #309
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Just the work that was done on the maps for this is a life saver for those of us running it in other systems. I would think that a 5e to PF1e conversion would be fairly simple the rest of the way, just drag and drop new monsters in - not like you're having to create them from scratch like I am in my SWADE campaign! Plus, you get the extra content that was added for 5e (like Tunnels of Terror).
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