Thread: FGU 4.5 Update....why?
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March 9th, 2024, 15:53 #21
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March 9th, 2024, 16:23 #22
See if the videos here answer your questions;
fatasy ground 4.5.0 - YouTube
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March 10th, 2024, 12:35 #23
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- May 2023
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I still have not updated since I use a bunch of extensions, but if I can now pan maps with WASD I am sooo happy about that! The ping thing had also been requested several times. Standardising the window interface is also a good thing.
The other features I care less about, and I didn't feel the need for 2.5 view, maybe I'll get it to like it maybe not. Some other people probably care more about them. In any case I am provisionally (since I haven't updated yet) very happy about the update.
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March 14th, 2024, 16:48 #24
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Certainly to each their own. And not all features are useful to everyone. I like that these views are optional to the player and the GM.
The early demo (6-8 months ago) of this 2.5D view did not grab me. But this has come a long way and I do like the direction. I will be using these new visual features in my game. Overall the map movement and such feels more responsive as well.
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March 14th, 2024, 20:45 #25
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I definitely like that a couple things -- Ping, as simple as it may be, is VERY nice and as silly as it is -- its one of the nicest things I like about 4.5, my DM nerd heart definitely went "about time".
As I posted already the 2.5 D view is optional so I don't really see the point anyone has on being too down on Smiteworks for it. I mean just turn it off (keep it off in fact as I think that's the default).
But the biggest comments from players on my discord isn't really hate for the fact that its there, its just was a discussion knowing Smiteworks is a small company with a small pool of devs, so with that the convo was "2.5D is ok I guess, but I just think it would have been more impactful for more players if their time went to crossing out very popular requests on the idea/suggest list first....". (I haven't looked at that list in a while mind you, and I heard it went down recently)
The QOL changes they keep sprinkling in are spot on though and I do love that they are doing that work.
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March 17th, 2024, 18:53 #26
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- Apr 2020
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Most of the update is optional, which is fine. However, I'm frustrated that images increased the amount of dead space at the top with that huge bar (the one with the name on it, not the one with the perspective swapping). Space is so premium in FGU as it is. This just makes the problem worse. I don't need a 1 inch banner with just an image name on it.
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March 20th, 2024, 07:33 #27
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It's been stated that the reserved space at the top is being reserved for a future purpose. Parts of the current updates have been in preparation for other features\updates that will be coming down the road.
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March 20th, 2024, 14:18 #28
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Interesting. First I am hearing of this, though I don't doubt I missed some forum/discord post somewhere.
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March 20th, 2024, 16:41 #29
It was mentioned in the Beta test sub-forum.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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March 20th, 2024, 18:10 #30Got a Bug - Click & FOLLOW the procedure here, it will save time
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