Thread: GURPS 4E Core Ruleset
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January 26th, 2024, 10:58 #1481
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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February 8th, 2024, 20:31 #1482
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February 9th, 2024, 05:04 #1483
- Join Date
- Apr 2010
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- Australia
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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February 19th, 2024, 14:46 #1484
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- Sep 2017
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ronnke,
Will one of the new features be token sizing like for the D&D rulesets - i.e., small, medium, large? I can't upload an attachment or a screenshot for some reason but if you reference this video https://www.youtube.com/watch?v=Ibr8cncALsI at the 3:11 mark, you can see the green and red squares around tokens denoting they take up 1x1 squares or 2x2 squares.
I know that I can scale with the mouse wheel, but it would be great to be able to set the image size class in the character block - PC or NPC.
TIA!
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February 19th, 2024, 21:48 #1485
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February 19th, 2024, 22:55 #1486
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Token scaling to SM and Reach are features that already exists in the ruleset. You will need to have a value in the SM and Reach fields of the PC/NPCs when you drop the character tokens on a map. You will also need to have the Auto Scale Token option enabled for the token itself to scale. If the Auto Scale Token option is set to off then the token will not scale, but the green and red Size and Reach circles will scale.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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February 19th, 2024, 23:55 #1487
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Awwww!!! You are correct, sih! (You wrote it so of course you are!)
I missed it somehow. Thanks for correcting me straight. Does the scaling on SM go off of the minimum for that SM? Or max? Or somewhere in between?
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February 20th, 2024, 00:19 #1488
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It goes off the minimum, but GURPS is a little bit handwavy about SM specifics. A 12ft python by GURPS standards would be a SM 2 creature. It's longest dimension makes it SM 2....but is it really the same size as a wagon, which is also SM 2, or as easy to hit as that wagon?????
Last edited by ronnke; February 20th, 2024 at 00:21.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
-
February 20th, 2024, 02:48 #1489
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- Sep 2017
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Agreed. And it doesn't really matter if something like a mecha is 30 feet tall if you're looking straight down and trying to block off it's square footage for a battlemap.
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March 7th, 2024, 09:57 #1490
Did anyone have a chance to test the new FG 4.5.0 release? I have a game tonight so I'm not planning to update unless somebody else has already tried it out and can give a green light.
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