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November 7th, 2018, 02:10 #21
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Cleared player cache after the token clearing from host. New memory levels
Core + Armory = 3011
Core = 2230
None loaded = 182
Core Rules Memory Usage = 2230
Armory Memory Usage = 599
Not much change after token purge. Something is still going on that is having the player side hold a huge amount of data in memory
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November 7th, 2018, 02:33 #22
Player side client handles memory different than the GM side. It's part of the legacy architecture. Player clients open every image into session even if the player never opens the image or token.
So, every image in the Core Rules is opened by the players, even though the GM doesn't open them into RAM until they are actually used. That's why I said you need to have the Dev looking into reducing the images. If they have to reduce them enough, they might want to provide a high res images only module. i.e. the regular module would have only low res images, then make a separate module so the GM can access the high res version and share individual images as desired.
I would suggest you post in the SF bug thread and link back to these posts.
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November 7th, 2018, 02:56 #23
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I will do that, thank you!
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November 8th, 2018, 22:03 #24
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I have it posted on the bug thread and it was acknowledged on testing they did, that the Starfinder core was pulling 2200M and Armor was pulling almost 700M. It may have to do with the size and number of images embedded in the rulesets.
Last edited by shartahl; November 8th, 2018 at 22:26.
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December 10th, 2018, 17:22 #25
I have this happening on the GM side as well... But not starfinder, Castles and crusades and savage worlds. I even created a new campaign and just sat there while I watched the memory climb not doing anything. Once it hits 3.58GB boom bad allocations. I was using the 64 bit guy fine but it seems it was turned off during an update or an I mistaken?
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December 10th, 2018, 17:52 #26
If all you did was create a new campaign, without opening any library modules, the cause will more than likely be tokens you have in your FG /tokens directory - these are all loaded by the GM instance of FG when the GM starts the campaign. How many tokens do you have, and what is the total file size of them?
The 64-bit experimental application had issues (primarily around image unmasking) and so has been withdrawn for the time being.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 10th, 2018, 17:52 #27
the 64bit client has been withdrawn, yes. For the DM to have this issue is very unusual and is generally caused by having too many tokens in the tokens/host folder. Given that you are saying this is happening in a new campaign that is the likely cause in your case since normally there would also be open modules and graphics as well to be considered.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 10th, 2018, 18:55 #28
so I loaded up a fresh new castles and crusades campaigns. NO MODULES LOAD. Once I get the screen pop that you get with new campaigns. I'm showing fantasy grounds is already pulling 3.4 gigs. that is with no modules loaded.
My shared token size is 358mb
I'm running on a laptop.
i7 6th gen
16 gigs of ram.
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December 10th, 2018, 19:08 #29Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 10th, 2018, 19:13 #30
Note, the ~3.5GB issue is a limit with memory addressing of every 32 bit application, not just FG. It doesn't matter how much RAM you have in your computer or your processor, it is an architectural limit of 32-bit architecture. (Note, if you are running a 32 bit application on a 32 bit operating system, the limit is about 1.3GB. On a 64-bit OS the limit is about 3.5. These numbers are not set in stone, each OS will vary these numbers slightly as well as they can be modified with tweaks to the OS, but they are hard limits.)
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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