GI JOE RPG Launch

View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
  1. #1261
    LordEntrails's Avatar
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    Quote Originally Posted by Ocule View Post
    So i cant seem to get the extensions to show up after dropping them all in the relevant folders. The helper is even more confusing no idea how to start using that.
    Welcome

    Do NOT use right click "Save As". It is Github so you MUST use the "Download" button on the linked page. Please do that and then verify if things are working or not.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  2. #1262
    Thanks! that actually work i spent a few hours trying to figure out why that didnt work

  3. #1263
    LordEntrails's Avatar
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    Quote Originally Posted by Ocule View Post
    Thanks! that actually work i spent a few hours trying to figure out why that didnt work
    Thanks for letting us know you got it working.

    Also be aware that when it comes to using the DOE extensions, Dulux has spent a lot of time writing up very thorough instruction manuals, put them to good use and they will answer most of your questions.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  4. #1264
    Is this working on Mac?
    Ultimate License Holder
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  5. #1265
    Quote Originally Posted by daggerfortysix View Post
    Is this working on Mac?
    The DOE:Sound does, but Syrinscape's 3rd Party Interface doesn't (yet)
    Dulux-Oz

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  6. #1266
    .... I'll be waiting patiently!

    I just bought your DOM Soundlink-Library Module - September 2018, Rob2e's Sounds Mod, as well as the Syrinscape subscription. I was having difficulties getting things to work and watched your video with Rob2e on All Things Fantasy Grounds. That was the first time anyone stated that it didn't work on the Mac. It is not even mentioned in the Wiki that is does not work on Mac. I'd suggest making that more apparent on the beginning of this thread and on the DM's Guild. I look forward to the possibility of this integration, but recognize the difficulty and likely low demand.
    Last edited by daggerfortysix; October 30th, 2018 at 20:47.
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  7. #1267

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    It will work with Mac is you use parallels virtual machine

  8. #1268
    Thanks for that info. I’ll consider.
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    Preferred Games: D&D5E
    Timezone: Normally US Central Time but often times others...

  9. #1269
    Hi Everyone,

    Just a quick note to let you all know that the DOM SoundLink Library - a Module of all of the available Syrinscape SoundLinks pre-packaged as DOE: Sound SoundLinks - has just had this month's version (November 2018) put up on DM's Guild (here).

    This latest edition now has over 5200 Soundlinks from all 109 Sci-Fi Soundsets and all 264 Fantasy Soundsets.

    Note that you still need Syrinscape to use the Library as it only contains the SoundLinks, not the Syrinscape Sounds themselves.

    Cheers
    Last edited by dulux-oz; November 6th, 2018 at 07:08.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


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    LinkedIn Profile: www.linkedin.com/in/mjblack

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    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #1270
    Need some advice please. I've got the sounds working (yay!) but I can't seem to wrap my head around the magic characters properly, and without it I'm going to need to make dozens of variations of the same sound. I'm trying to make a universal sneak attack sound for shortswords, bit I have a [Problem Bit] I can't figure out:

    Code:
    [%[]DAMAGE [%(]M[%)][%]] Shortsword[Problem Bit][%[]EFFECTS [%d]d6[%]]
    I have tried [.*] which I *thought* from the instructions would wildcard multiple of any character. Didn't work.

    Also tried [%w*] which I didn't think would work because of the ,'s and +'s. Didn't work.

    So, some advice would be appreciated!

    Edit:

    Bleah. Realised I was using far too many brackets:

    Code:
    %[DAMAGE %(M%)%] Shortsword.*%[EFFECTS %dd6%]
    Seems to be working!
    Last edited by The High Druid; November 25th, 2018 at 21:01.

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