View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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October 30th, 2018, 02:04 #1261
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
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October 30th, 2018, 02:46 #1262
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Thanks! that actually work i spent a few hours trying to figure out why that didnt work
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October 30th, 2018, 03:54 #1263
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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October 30th, 2018, 15:51 #1264
Is this working on Mac?
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October 30th, 2018, 17:17 #1265
Dulux-Oz
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October 30th, 2018, 17:59 #1266
.... I'll be waiting patiently!
I just bought your DOM Soundlink-Library Module - September 2018, Rob2e's Sounds Mod, as well as the Syrinscape subscription. I was having difficulties getting things to work and watched your video with Rob2e on All Things Fantasy Grounds. That was the first time anyone stated that it didn't work on the Mac. It is not even mentioned in the Wiki that is does not work on Mac. I'd suggest making that more apparent on the beginning of this thread and on the DM's Guild. I look forward to the possibility of this integration, but recognize the difficulty and likely low demand.Last edited by daggerfortysix; October 30th, 2018 at 20:47.
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October 31st, 2018, 00:41 #1267
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It will work with Mac is you use parallels virtual machine
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October 31st, 2018, 13:35 #1268
Thanks for that info. I’ll consider.
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Preferred Games: D&D5E
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November 6th, 2018, 06:30 #1269
Hi Everyone,
Just a quick note to let you all know that the DOM SoundLink Library - a Module of all of the available Syrinscape SoundLinks pre-packaged as DOE: Sound SoundLinks - has just had this month's version (November 2018) put up on DM's Guild (here).
This latest edition now has over 5200 Soundlinks from all 109 Sci-Fi Soundsets and all 264 Fantasy Soundsets.
Note that you still need Syrinscape to use the Library as it only contains the SoundLinks, not the Syrinscape Sounds themselves.
CheersLast edited by dulux-oz; November 6th, 2018 at 07:08.
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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November 25th, 2018, 20:54 #1270
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Need some advice please. I've got the sounds working (yay!) but I can't seem to wrap my head around the magic characters properly, and without it I'm going to need to make dozens of variations of the same sound. I'm trying to make a universal sneak attack sound for shortswords, bit I have a [Problem Bit] I can't figure out:
Code:[%[]DAMAGE [%(]M[%)][%]] Shortsword[Problem Bit][%[]EFFECTS [%d]d6[%]]
Also tried [%w*] which I didn't think would work because of the ,'s and +'s. Didn't work.
So, some advice would be appreciated!
Edit:
Bleah. Realised I was using far too many brackets:
Code:%[DAMAGE %(M%)%] Shortsword.*%[EFFECTS %dd6%]
Last edited by The High Druid; November 25th, 2018 at 21:01.
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