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July 15th, 2018, 01:36 #121
The onChildDelete issue? It was because I did this:
DB.addHandler("charsheet.*.inventorylist.*", "onChildDeleted", updateFromDeletedInventory);
instead of this:
DB.addHandler("charsheet.*.inventorylist", "onChildDeleted", updateFromDeletedInventory);
Note the removed .* on the end of .inventorylist.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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July 15th, 2018, 01:58 #122
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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July 15th, 2018, 02:34 #123
Archangel
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Thanks, Celestian. You have done some great work on this, and it almost makes me wish I played 5e.
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July 15th, 2018, 05:51 #124---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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July 15th, 2018, 13:14 #125
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Yeah, I am a PF guy. I think WotC hit the ideal balance with 3.5, and I turned to PF when Wizards went to that awful 4th edition.
I used to play AD&D many years ago.
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July 16th, 2018, 16:31 #126---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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August 17th, 2018, 08:18 #127
- Join Date
- Sep 2015
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- 16
Did this extension get broken with the latest patch? My PLAYER advanced effects no longer seem to be getting added to the Combat Tracker when adding the player to the tracker (not visible in the Combat Tracker as an effect on the character) nor are they applying when damage is done to the player. Thnx
EDIT - perhaps nevermind? The effects I was trying to add were Jack of all Trades and racial Resists. The effects code works just fine as a Action Power, but the same syntax will not work in the Advanced Effects area of the Abilities tab. After reading some more of this thread I am taking it those type of effects have to be manually applied? If this is correct please just ignore this post. Thnx again celestianLast edited by Kibri_Oakbright; August 17th, 2018 at 08:51.
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August 17th, 2018, 10:45 #128
Racial resistances should work fine with this extension I think (RESIST: <damagetype> should work. For Jack of All trades it depends on how you are creating the effect.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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August 17th, 2018, 15:20 #129
It should function as expected under 3.3.6. I ran various tests myself. However if you do find a problem do let me know.
Zacchaeus is correct, resists should work. I am unfamiliar with "Jack of all Trades" tho so can't be sure until I see what the effect is.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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August 21st, 2018, 01:40 #130
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How would you enact a Belt of Ogre Strength, an item that sets your STR to 19. Do you have to put it in as a modifier to the users STR, which means you have to customise it for each character?
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