View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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June 14th, 2018, 18:12 #1161
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- Sep 2017
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Now on to something entirely different: why in Orcus' name doesn't Syrinscape play the sounds in one FG campaign, but not in the other...?
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June 14th, 2018, 18:20 #1162
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NEVERMIND!
*sneaks out*
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June 14th, 2018, 18:22 #1163
deleted post....
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June 15th, 2018, 05:10 #1164
Dulux-Oz
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June 20th, 2018, 01:32 #1165
I'll be asking once again maybe my question wasn't seen.
Anyone knows if there's a way to play a sound using a software that uses an argument? Example ("C:\Player.exe -PlaySound(3)") ?
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June 20th, 2018, 01:36 #1166
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June 20th, 2018, 02:48 #1167
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June 20th, 2018, 03:02 #1168
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June 21st, 2018, 12:24 #1169
This question might have been asked and if so i do apologise for asking it again.
I have multiple groups in different campaigns and system and will soon start my second campaign in Pathfinder. I was wondering if there's any way (file maybe) i could copy to the new one that will allow me to copy or the chat triggers i have created? There's a lot of time and work I've put in creating them in first place and would love to skip that part for my own convenience with this new one.
I would like to take this opportunity and thank You kindly for creating this extension.
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June 21st, 2018, 13:16 #1170
Sure is: type "/export" into the Chatbox (without the quotation marks) - you will need to have the DOE: Sound loaded, of course - and you'll be able to make a Module of ChatSounds, etc, exactly the same as being able to make *any* module.
Once its complete, you may have to manually edit a couple of lines near the start of the Module (ie go in and edit the XML) to allow the Module to be used with other Rulesets, but it actually is pretty easy.
There is plenty of info on the FG Wiki and here on the Forums about making up and Exporting a "basic" Module, so you should have no trouble - and you can always ask the Forum for help if you get stuck.
CheersDulux-Oz
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