STAR TREK 2d20
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  1. #11

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    Quote Originally Posted by Griogre View Post
    If you find Gimp hard to use (it is very different from most paint programs). The free for noncommercial use IrfanView has a batch processor as well. I've used IrfanView for years for simple image modifications: resizing, de-rezzing, lower the bit rate, file type conversions ie anything but creation. It does *NOT* handle transparency though.
    I don't think you understand my ineptitude with art software. When you say batch, all I can think of is making a batch file on a disk so that windows will automatically boot up, instead of me manually opening windows from the c prompt, on my tandy, lol.

  2. #12
    LordEntrails's Avatar
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    Quote Originally Posted by claedawg View Post
    I don't think you understand my ineptitude with art software. When you say batch, all I can think of is making a batch file on a disk so that windows will automatically boot up, instead of me manually opening windows from the c prompt, on my tandy, lol.
    If you get stuck on the outline steps I gave above, I can walk you through the process with Gimp via Discord.

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  3. #13

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    Quote Originally Posted by claedawg View Post
    I don't think you understand my ineptitude with art software. When you say batch, all I can think of is making a batch file on a disk so that windows will automatically boot up, instead of me manually opening windows from the c prompt, on my tandy, lol.
    No worries. Batch processing does have its history in batch files like that and also in submitted jobs for mainframes - but for art programs it usually means make a common change to a "batch" of pictures in the same folder - in this case a bunch of hex graphics. Rather than change a few hundred hex graphics one at a time you would automatically do all the changes to them all at once.

  4. #14

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    Quote Originally Posted by LordEntrails View Post
    If you get stuck on the outline steps I gave above, I can walk you through the process with Gimp via Discord.
    I may hit you up on that if I need help and get around to mapping again, lol.

    Thanks for the clarification Griogre!!!

  5. #15
    Perfect, thanks! I got this working. I found these tiles as well. It says they are "compatible" with Hex Kit, which is another hexmap tool. But, the file contains the graphic elements that I can use in just as easily. https://www.drivethrurpg.com/en/prod...et-for-hex-kit

    I'm referring to this good ol' article from Gnomestew to generate hexes as the party explores. https://gnomestew.com/a-randomized-hex-crawl-generator/

    Screenshot 2024-05-13 154633.png

  6. #16
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    Quote Originally Posted by paladinlee View Post
    Perfect, thanks! I got this working. I found these tiles as well. It says they are "compatible" with Hex Kit, which is another hexmap tool. But, the file contains the graphic elements that I can use in just as easily. https://www.drivethrurpg.com/en/prod...et-for-hex-kit

    I'm referring to this good ol' article from Gnomestew to generate hexes as the party explores. https://gnomestew.com/a-randomized-hex-crawl-generator/

    Screenshot 2024-05-13 154633.png
    Looks great! Thanks for the link to the hex graphics.
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  7. #17
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    Interesting. HAve you put rollable tables into FG so you don't have to refer to the gnomestew site? Seems like it would be straightforward, but haven't tried yet myself.

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  8. #18
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    Thinking more on this... with rollable tables and Story Templates you could not only determine the Hex terrain, but you could create a story that you could pin to the map. And that story could also contain randomly created encounters and other details...

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