Thread: 4.5 - Camera Mode Issues
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March 7th, 2024, 17:28 #11
Thank you for looking at this.
Even with the FX layers, performance was at an acceptable level. It stopped when I tested out the Camera and Token Views (which were both still at an acceptable performance level), but going back to 2d, it became beyond unusable.
You are correct... turning off the FX instantly solved the performance issue... I guess the problem is: There wasn't a problem with these FX on in 4.4 or 4.5 until I went into the 3d modes and then went back to 2d.
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March 7th, 2024, 17:36 #12
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March 7th, 2024, 17:45 #13
Going through a few more maps... without ever going into 3D... it seems that FX (at least Clouds/Adjust Color (which I'm using a lot in Avernus)) seem to have a much larger resource hit than they did in 4.4. The smaller the map, the less it seems to matter... even with 0 Blur (which I believe is still the biggest resource hit).
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March 7th, 2024, 17:49 #14
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March 7th, 2024, 18:06 #15
A fair assessment on image size. Is there any cost to large images sitting in the campaign if they are not opened?
Basically, I don't want to spend the time to resize maps that are unlikely to be used again soon, but there is always the chance that I'll need them on the fly.
If there is no cost while running FGU if they remain in the campaign but unopened, I'm inclined to leave them there, but if there is a processing cost somehow, I should devote the time to go through everything.
Thanks very much for all of your input on this.
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March 7th, 2024, 18:08 #16
If you browse the assets folder that contains the campaign files, then the large images will impact how long it takes for those thumbnails to be created and loaded. I do not know when that memory gets released.
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March 7th, 2024, 18:11 #17
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March 7th, 2024, 19:59 #18FGA Founder
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March 8th, 2024, 18:14 #19
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March 8th, 2024, 18:47 #20
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